INgqina laseAuschwitz lifuna ukusetyenziswa okunamandla, okunempikiswano kobona buchwepheshe buphambili bokuntywiliselwa. INgqina i-Auschwitz iba ngamava e-VR exesha lokwenyani enomxholo webali elinamandla kunye nokuzibandakanya okunamandla ngokweemvakalelo.
Isikhumbuzo kunye nesiluleko kunye neNgqina laseAuschwitz
Ukulinganisa kweNgqina iAuschwitz kunika ukuntywila okunzulu kucelomngeni lwemihla ngemihla. Usukelo lweNgqina laseAuschwitz kukusinda kwinkampu yokufa edume kakubi ngoxa lalisenza imigudu yalo yokutshabalalisa amaYuda nezizwe ezimbalwa zaseYurophu. I-Game Witness Auschwitz imele indlela entsha yokufundisa elandela indlela yenkqubo ye-MINT okanye iSayensi, iTekhnoloji, ubuNjineli, iMathematika.
ubuchwepheshe
Iinjini zomdlalo kwiWitness Auschwitz zisetyenziselwa ukwenza useto oluyinyani olunabalinganiswa abakholelekayo abaxhotyiswe ngobukrelekrele bokwenziwa. Ngokuvuselela i-allocortex, i-VR yexesha langempela irekhodwa yingqondo yethu kwinqanaba elifanayo lenyani, ngelixa ilinganiswe yi-cortex yangaphambili kwinkqubo yokulungelelanisa. Oku kuvumela umsebenzisi weNgqina lase-Auschwitz ukuba enze amava obuqu, akumgangatho ophezulu. Uba "Ubukho" kwihlabathi elifanisiweyo.
ukusebenzisana
Unxibelelwano lwaseAuschwitz kulula ukuluqonda kwaye lubalulekile ekuphumezeni usukelo. Igama elichaza oku lithi “haptics”: INgqina iAuschwitz iba yendalo kumsebenzisi ukusebenzisana nendalo, izinto kunye nabantu, isusa zonke izithintelo kuzo zonke izenzo ezibonakala zinokwenzeka.
Usukelo lobugcisa lweNgqina laseAuschwitz
Usukelo lweNgqina laseAuschwitz kukusebenzisa ubugcisa obuphucuke ngokugqithisileyo nobusetyenziswa gwenxa ngendlela egqibeleleyo, ukuvumela abantu babe namava, ngamava angqalileyo, iziganeko ezingaqondakaliyo nezingenakuthetheka kangangokuba incwadi okanye ifilimu ayinakukwazi ukuzichaza ngokupheleleyo.
Qhubekela ku Iwebhusayithi yeAuschwitz yamaNgqina
Apha uya kwinqaku Omnye-O-Omnye Imidlalo
Olunye uhambo:
Ukubaleka 3 - Ukujijwa kwesiphelo