Xa kuthelekiswa nezinye iinjini zomdlalo, andifuni ukungahoyi i-Inreal Injini. Injini engabonakaliyo ithatha ixesha ukulayisha, kodwa xa uyijonga kuqala ibekwe ngokucacileyo.
Injini engabonakaliyo
Unokukhetha kwizinto onokukhetha kuzo ukuqala iiprojekthi ezintsha ngokudala iProjekthi. Iqhosha le-Proects libonisa isishwankathelo seeprojekthi zakho ozihambileyo. Ngaphantsi kweeprojekthi ezintsha unokukhetha into ofuna ukuqala ngayo ekuqaleni. Ezi ndlela zilandelayo ziyafumaneka:
Akunanto (iprojekthi engenanto ngokupheleleyo): Iprojekthi engenanto ngokupheleleyo, ngaphandle kwekhowudi
Umntu wokuqala: Indawo yokuqala yokujonga ibeka umdlali kwindima yomlinganiswa emelwe zizibini zeengalo. Umlinganiswa unokuhamba kwinqanaba usebenzisa ikhibhodi, isilawuli okanye ulonwabo. Umdlali unokujonga ngokujikeleze imouse; umlinganiswa unesixhobo anokuthi asisebenzise ngemouse, isilawuli okanye ulonwabo. Amanqanaba aqukethe izinto ezibonakalayo.
Ukubhabha: Olu khetho luthatha isiphekepheke esinendawo yekhamera ngasemva kwenqanawa. Ikhibhodi okanye umlawuli olawula inqanawa kunye nesantya sayo. Kwinqanaba kukho izinto ezisemkhondweni wenqanawa.
I-AR ephathwayo: Inyaniso engathandekiyo icwangciselwe i-Android okanye i-iOS. Izinto zinokuthi "zifumaneke" ngokwenyani ngefowuni ephathekayo (efana nePokemon Go okanye iWizard Unite evela eHarry Potter)
NDisplay: Iprojekthi isebenzisa izihloko zePC. (Andiqinisekanga ukuba yintoni kanye kanye le ithethwayo, kodwa inento yokwenza nonxibelelwano lweekhompyuter ezahlukeneyo)
Iphazili: Icandelo lepuzzle lisebenza ngeebhloko ezahlukeneyo. Ikhamera ibekwe ngaphezulu kwayo. Umdlali unxibelelana nedayisi ngokunqakraza kubo. Iibhloko zitshintsha umbala wazo.
Ukuhambisa: Itemplate ibonisa inqanaba elinokulawulwa kulo naliphi na icala ngekhibhodi. Ikhamera ibekwe ngasentla, ngasemva kwebhola kwaye ilandela iintshukumo zebhola. Kwinqanaba kukho iirampu kunye neetyhubhu ezinokoyiswa ngebhola okanye ukutyhalwa ngaphandle kwendlela.
Iscroller esecaleni: Isikratshi secala silanda umlinganiswa osecaleni. Iintshukumo zilawulwa ngebhodi yezitshixo okanye isilawuli. Inqanaba limiselwe kwimilinganiselo emibini. Ilawulwa ngaphambili, ngasemva okanye ngokutsiba.
Isikhululo secala se-2D: Iscroller esecaleni se-2D yinguqulelo ye-2D. Umlinganiswa usebenzisa oopopayi apho ikhamera ibekwe ecaleni. Umlingiswa uhamba kwaye ulawulwa ngekhibhodi okanye umlawuli. Kwakhona, ubukhulu bunqunyelwe kwimilinganiselo emibini, kunye nolawulo lokuya phambili, ngasemva, kunye nokutsiba.
Umntu wesithathu: Kumntu wesithathu owahlukileyo, ikhamera ibekwe ngasemva kwaye ingaphezulu komlinganiswa. Umlinganiswa ulawulwa ngempuku okanye ikhibhodi. Ikhamera ilandela umlinganiswa kwaye imjonga emva kwegxalaba. Ezi setingi zekhamera zikuvumela ukuba ube namava okungcono ngokwembono yomlinganiswa. Umbono uyathandwa kwi-adventure okanye kwimidlalo yesenzo. Inqanaba liqulathe izinto ezahlukeneyo ezinokuthi zitsitywe ngumdlali.
Phezulu ukuya ezantsi: Phezulu ezantsi ngumbono obekwe ngaphezulu kwekhamera ngaphezulu komdlali. Umgama kumlinganiswa mkhulu kunokungafani nomntu wesithathu. Umlinganiswa ulawulwa ngempuku. Imbono ihlala isetyenziswa kumdlalo wokudlala indima.
I-Twin Stick Shooter: Kule mahluko, ikhamera ibekwe ngqo ngaphezulu komlinganiswa. Ikhibhodi okanye isilawuli zisetyenziselwa ulawulo. Ukwahluka kufanelekile kubadubuli. Umlinganiswa nako ukudubula kumacala ahlukeneyo. Inqanaba iqulethe iityhubhu ezahlukeneyo nefuthe projectiles.
Imoto: Eli candelo lilungele imidlalo yeembaleki. Isithuthi sihamba kwaye silawulwa ngekhibhodi okanye umlawuli. Kukho iimbono zekhamera ezi-2: enye ingasentla kwesithuthi kwaye enye ingemva kwayo, imi kwisithuthi.
Uphambili lweZithuthi: Umahluko ontsonkothileyo kwimidlalo yokubaleka.
Eyona nyaniso: I-VR ilungele iPC kunye nePSVR.
Emva kokhetho lokuqala, indawo yokugcina ikhethiwe, nokuba yeyikhompyuter okanye ikhonsoli, umgangatho okanye nokuba unesiqulatho sokuqala okanye hayi. Ke Injini engafakwanga ilayisha iprojekthi ekhethiweyo.
Izixhobo zokuqala ezingabonakaliyo
Ukuba ukhetha njengeprojekthi, uya kuqala ukufumana le skrini ilandelayo:
Unokhetho olulandelayo lokuhamba:
Imbono:
Eyokuqala yile umbono wombono:
Bamba iqhosha lasekhohlo le mouse kwaye urhuqele phambili okanye ngasemva, ihambisa ikhamera ngapha nangapha kwaye iyivumele ijikeleze ekhohlo nasekunene.
Bamba iqhosha lasekunene le mouse kwaye urhuqe, Vumela ifayile Isikhokelo sokujonga jikelezisa ikhamera
Bamba iqhosha lasekunene + lasekhohlo kwaye urhuqe, ihambisa ifayile ye- Indawo yekhamera phezulu nasezantsi.
Ibha ephezulu ngasekhohlo isete umbono ngoku.
Nangona kunjalo, kukho ezinye iindlela zokujonga:
Umzobo wokubhalwa kwemigca
Nguwo lo mbhalo obhalwe ngokomfanekiso okwindawo enye evela phezulu.
Le yikhamera yokubhala evela ngaphambili.
Le khamera isethwe ecaleni.
Iwindow yokukhetha inokutsalwa kwezi nkcazo zemizobo. Ukwenza oku, cinezela iqhosha lasekhohlo le mouse kwaye urhuqe into oyifunayo kwi window.
Emva kokumakisha, kujongeka njengoku:
Ukuba ucinezela kwaye ubambe iqhosha lasekunene le mouse, iplani inokuhanjiswa.
Ukuba ucinezela iqhosha lasekhohlo nelasekunene ngaxeshanye kwaye utsale imouse ngaphambili okanye ngasemva, usondeza ngaphakathi okanye ngaphandle. Ikhamera isondelwe ngaphakathi okanye ngaphandle.
Ukuba ukhetha into kwaye ucinezele F, ikhamera iya kugxila kuyo.
Kukho iindlela ezimfutshane zekhibhodi kwimbono ye-orthographic eyenza lula utshintsho.
Ikhamera ebhabha
Usebenzisa kuphela "ikhamera ebhabha" kwimbono yokujonga. Ukuyisebenzisa kuya kufuneka ubambe iqhosha lasekunene le mouse:
W / Num8 / Phezulu-Ikhamera iya phambili
S / Num2 / ezantsi-Ikhamera ihamba umva
A / Num4 / Ekhohlo-ikhamera iya ngasekhohlo
D / Num6 / Ekunene-Ikhamera iya ngasekunene
E / Num9 / Skrolela phezulu - ikhamera inyukele phezulu
Q / Num7 / Skrolela ezantsi- ukuhamba kwekhamera ezantsi
Z / Num1 - ukusondeza ikhamera kude ngakumbi
C / Num3 - ukusondeza ikhamera kufutshane
Ithunyelwe ngu-2019-10-02 09:11:00.