Le yindlela owakha ngayo amaphuzu axhumene nokunyakaza kwesidlali.
Nge-UI yombhalo ebumbeni, dala iskripthi esisha esibizwa nge-Score. Okokuqala wakhe ireferensi kumdlali:
umdlali wokuguqula umphakathi;
I-Transform icacisa isikhundla, ukukala, njalonjalo.
Ngaphansi kokuvuselelwa sengeza: player.position.z;
Imayelana nesikhundla somdlali ku-Z-eksisi. Lokhu kufanele kube ngu-0.
Ingxenye yokuqala ibhekisa kumdlali osuka kumaphuzu.
Manje ireferensi ye-UI iyalandela.
Kulokhu usebenzisa:
usebenzisa i-UnityEngine.UI;
Ukuhluka okulandelayo okudingekayo ngu:
umbhalo womphakathi
Umbhalo usetshenzisiwe ngoba ingxenye ebhekele amaphuzu aphezulu ngumbhalo.
Ngemuva kwalokho uqamba umbhalo nge: scoreText;
IsikoloText. ingafakwa. nge-scoreText.text utshela i-PC ukuthi umbhalo uyashintsha.
Usetha lokhu ngesikhundla somdlali: = player.position.z;
Isikhundla somdlali kufanele siguqulwe sibe umbhalo. Kulokhu udinga nomsebenzi wentambo bese wengeza: .ToString ()
Hudula ingxenye yombhalo kunkambu esanda kwakhiwa:
Manje usufaka u- "0" kubakaki besakhi sentambo. Lokhu kutshela uhlelo ukuthi ufuna izinombolo eziphelele kuphela.
Ukuze ubumbano lusebenzise kahle amaphikseli, ungasebenzisa futhi iPixel ephelele.
Umbhalo oqediwe ubukeka kanjena:
Kuthunyelwe ekuqaleni ngo-2020-06-07 12:19:00.