Ngomklami we-Visual Effect graphic, imiphumela yokubuka ingakhiwa ngomqondo wokubuka osuselwa kuma-node.
Yini Igrafu Yomthelela Ebonakalayo Ebumbeni?
Ingasetshenziselwa yomibili imiphumela elula nokulingisa okuyinkimbinkimbi kakhulu. Ubunye bugcina imidwebo yomphumela wokubonakalayo kumafa wokusebenza ongawasebenzisa ongumphumela wokubonakalayo. Lokhu kuvumela impahla yomthelela wokubonakalayo ukuthi isetshenziswe kaningi endaweni yesehlakalo.
Sebenzisa igrafu yemiphumela yokubuka uku:
- Dala uhlelo olulodwa noma eziningi zezinhlayiya
- Faka ama-static meshes bese ulawula izakhiwo ze-shader
- Dala izakhiwo ukuze wenze ngezifiso izimo ezisetshenziswe endaweni yesehlakalo
- Dala imicimbi ukuvula nokuvala izingxenye zomphumela
- le micimbi bese ithunyelwa isuka endaweni yesehlakalo nge-C # noma umugqa wesikhathi
- Nweba umtapo wolwazi ngokudala imidwebo engezansi yamanodi asetshenziswa kakhulu
- Sebenzisa umdwebo owodwa wemiphumela yokubukwayo komunye umdwebo wemiphumela yokubuka
- Isibonelo, ukuqhuma okulula kodwa okulungisekayo kungasetshenziswa futhi kwenziwe ngezifiso kwimidwebo eyinkimbinkimbi
- Izinguquko zingabukwa kuqala ukulingisa imiphumela ngamanani ahlukile bese uzifanisa ngesinyathelo ngesinyathelo
Yini oyidingayo kwigrafu yomphumela obukwayo?
Okwe-Visual Effect Graph oyidingayo:
- I-Unity 2018.3 noma entsha nepaki eqinisekisiwe ukuqala ku-Unity 2019.3
- Iphakethe lepayipi lokunikezela ngokubhala:
- Izinto ezibaluleke kakhulu yi-Universal Render Pipeline kanye
- Incazelo ephezulu inikela ngohlelo lwamapayipi
Faka i-Visual Effect Graph
- Uma ufaka uhlelo lwe-Hight Definition Render Pipeline, iphakethe le-Visual Effect Graph lifakwa ngokuzenzakalela nalo
- Ukuyifaka ngokwehlukana iya ku-Window-> Package Manager bese wenza kusebenze Izinketho Ezithuthukisiwe ukuze amaphakethe wokubuka kuqala akhonjiswe.
- Khetha Igrafu Yomphumela Obonakalayo
- bese uqhafaza Faka
Uhlobo ngalunye lwe-Visual Effect Graph lusebenza nohlelo lwe-Scriptable Render Pipeline lwenguqulo efanayo. Uma uthuthukisa i-Visual Effect Graph, amaphakheji we-Render Pipeline nawo kufanele athuthukiswe.
Ukwenza amafa wamagrafu we-Visual Effect
Ukuze usebenzise igrafu yomthelela wokubonakalayo, kufanele uqale udale ifa legrafu yomthelela wokubonakalayo.
Ukuze wenze lokhu, chofoza ku-Unity Amafa–>Dala–>Imiphumela Ebukwayo–>Igrafu ye-Visual Effect

Ukwenza ikhophi yefa olakhayo, likhethe ewindini lephrojekthi, ukhethe ifa lomphumela wokubuka ofuna ukulikopisha. Khetha Hlela-> Phinda kabili kubha ephezulu.

Sebenzisa imiphumela yemidwebo ebonakalayo endaweni yesehlakalo
Ukuze usebenzise imiphumela ebonakalayo endaweni yesehlakalo, udinga ukuyingeza endaweni yesehlakalo.
Ukungeza imiphumela yokubuka endaweni yesehlakalo:
- Hudula bese uphonsa kusuka ewindini lephrojekthi ungene kuwindi lokulandelana
- Uma uhudula ifa entweni yomdlalo ekhona, into engezansi enento yomphumela wokubonakalayo iyakhiwa bese kufakwa isici sesithombe
- Uma uhudulela ifa endaweni engenalutho, ubumbano lwakha i-GameObject entsha ngomphumela wokubuka futhi lungeza izici ezicacile
- Sebenzisa ukuhudula bese uphonsa ukwengeza ifa le-Effect Graph kusuka ewindini lephrojekthi uye ewindini lesigcawu
- Lokhu kuqinisekisa ukuthi umphumela ocacile uvela esithombeni sekhamera.
- Ubunye bengeza ifa le-Effect Graph kuwindi lokulandelana entweni ehlobene nempahla

Hlela imiphumela yokubuka
Ukuhlela imiphumela ebonakalayo, iwindi le-Visual Effect Graph liyadingeka:
Ukuyivula iya kumenyu ye-Window-> Visual Effects ngomdwebo ongenalutho
Iwindi likucela ukuthi uvule ifa.

Khetha ifa ofuna ukulihlela. Qhafaza kabili ewindini lephrojekthi bese iwindi lokuhlela lizovuleka.

Ngenye indlela, khetha Hlela ewindini loMhloli.

Iwindi lokuhlela liyavula bese kuboniswa umdwebo wefa.
Imodi yokubuka kuqala
Ukuhlola kuqala umphumela:
Khetha ifa le-Visual Effect Graph bese uvula iwindi lokubuka kuqala lomhloli.
Beka umphumela ngqo endaweni yesehlakalo njenge-Viusal Effect GameObject (bona ngenhla).
Ngale ndlela amapharamitha angahlelwa ngqo endaweni yesehlakalo. Ukukhanyiswa komphumela kuyakhonjiswa, kanye nemisebenzi yephaneli ye-Target GameObject yesibonelo esithile somphumela.
Phatha izinto zemifanekiso
Amafa angabukwa futhi ahlelwe ku-Visual Effect Graph efasiteleni.
Umdwebo wemiphumela yokubuka uqukethe ama-opharetha ama-node namabhulokhi. I-node ngayinye inesibopho sokucubungula izakhiwo zokufaka. Ama-node angaxhunyaniswa ndawonye ukwenza izibalo ezahlukahlukene. Zonke izindawo zixhunywe kubhlokhi. Lokhu kusekelwe ekusebenzeni komphumela.
Uma uxhuma amabhulokhi ambalwa ndawonye, akha umongo.
Noma yiluphi ushintsho olwenziwe eshadini lunomthelela ngokushesha ekuziphatheni komphumela. Izinguquko zingabukwa kuqala ngesikhathi sangempela. Ngaso sonke isikhathi lapho i-node ingezwa, isuswa, noma ixhunyiwe, zonke izinto eziguquliwe kumdwebo ziyavuselelwa bese umphumela uqalwa phansi. Uma uguqula amanani (isb.hlela ijika) akukho okuphindwayo kubumbano futhi ukulingisa kuyathinteka ngesikhathi sangempela.
Ukungeza ama-node:
Qhafaza kwesokudla kumdwebo bese ukhetha i-Create Node.


Cindezela ibha yesikhala kukhibhodi.

Chofoza bese uhudule umphetho kusuka kusixhumi esivele sikhona bese udedela inkinobho yegundane endaweni engenalutho.
Uma noma yikuphi okungenhla kwenziwa, imenyu ibonisa "Dala i-Node". Lapha ungabona ama-node, amabhulokhi, nezimo ezihambisana naleso sikhundla kumdwebo.
Amafa Wegrafu Yomphumela Obonakalayo
Impahla yegrafu yomphumela obukwayo iyisiqukathi sedatha esisetshenziswa igrafu yomphumela obukwayo ukudlala umphumela wokubuka.
Iqukethe:
Izakhi zeshadi
Izakhiwo eziveziwe
Kuhlanganiswe izithunzi
Ikhodi ye-opharetha
Konke mayelana nokwakha ihluzo zomphumela wokubuka
Ukwakha igrafu yemiphumela yokubuka, khetha amafa> Yakha> Imiphumela Yokubonakalayo> Igrafu Yomphumela Wokubonakalayo.
Ubumbano lwakha umphumela omusha wokubuka kufolda yewindows evulekile yephrojekthi.
Kusetshenziswa amafa wegrafu ebonakalayo
Ukuze uhlele impahla ye-Visual Effect Graph, qala uyivule ewindini le-Visual Effect Graph.
Unga:
Qhafaza kabili ifa le-Visual Effect Graph kuwindi lephrojekthi.
Khetha ifa le-Visual Effect Graph efasiteleni leProjekthi ukuze ulibuke kuMhloli, bese uchofoza inkinobho ethi Vula kunhlokweni wefa.
KuMhloli womphumela wokubonakalayo, chofoza inkinobho Hlela eduze kwempahla Yesifanekiso Sefa. Lokhu kuvula ifa le-Visual Effect Graph elibelwe.
Imiphumela ebonakalayo manje ingahlelwa lapho umdwebo wemiphumela yokubuka uvulekile.
Umhloli Wempahla Ebonakalayo
Uma ukhetha ifa le-Visual Effect, iwindi lomhloli liboniswa ngale ndlela elandelayo:

Imodi yokuvuselela: Inquma isilinganiso lapho Ubunye buvuselela khona umphumela wokubuka
- Isikhathi Esilungisiwe se-Delta: Ibuyekeza umphumela wokubuka ngezinga elichazwe impahla ye-Fixed Time Step kuzilungiselelo zephrojekthi ye-Visual Effect.
- Isikhathi seDelta: Ibuyekeza umphumela wokubuka yonke ifreyimu.
Ukususa amafulegi: Inquma ukuthi ngabe i-Unity ivuselela umphumela wokubuka ngokususelwa kusimo sayo sokukhipha. Isimo sokususa sikhombisa ukuthi ngabe ikhamera ingabona yini ibhokisi elihlanganayo lomphumela wokubuka.
Izinketho yilezi:
• Bala futhi ulingise imingcele lapho ibonakala: Ubunye bulingisa umphumela bese buba kabusha ibhokisi elihlanganisa umphumela lapho umphumela ubonakala. Uma umphumela obonakalayo usebenzisa ibhokisi elinamandla elibophezelayo (olibala ne-opharetha), akufanele usebenzise le nketho kulowo oqukethe imingcele yokubuyisela njalo.
• Bala njalo imingcele, lingisa kuphela uma kubonakala: Kungakhathalekile ukuthi ikhamera ingabona ibhokisi eliyisibopho somphumela noma cha, i-Unity ihlala ibala kabusha ibhokisi elibophezelayo. Ubumbano luzolingisa umphumela uma ikhamera ingabona imingcele ebuyekeziwe.
• Bala njalo futhi ulingise imingcele: Kungakhathalekile ukuthi ikhamera ingabona ibhokisi eliyisibopho somphumela noma cha, i-Unity ihlala ibala kabusha ibhokisi elibophezelayo bese ilingisa umphumela.
Qaphela: Akunandaba nemodi, ubunye buhlala busebenzisa ibhokisi elibophayo ukukhipha umphumela.
Isikhathi Esisengaphambili Sokufudumala: Inquma ukuthi i-Unity kufanele ilingise isikhathi esingakanani umphumela lapho i-Reset () ivela. Lokhu kulingisa umphumela kusengaphambili ukuze ubonakale njengo "wakhiwe" lapho umphumela uqala. Uma uguqula leli nani, ubumbano luzobala inani elisha lesikhathi se-PreWarm Delta.
Ukubalwa Kwesinyathelo Esifudumele: Ichaza inani lezinyathelo zokulingisa ezisetshenziswa yi-Unity ukubala i-PreWarm. Ukwandisa inani lezinyathelo kukhulisa ukunemba namandla wezinsizakusebenza, okunciphisa ukusebenza. Uma uguqula leli nani, ubumbano lubala inani elisha lesikhathi se-PreWarm Delta.
Isikhathi se-PreWarm Delta: Kuchazwa isikhathi se-delta esisetshenziswa yi-Unity ku-PreWarm. Uma uguqula leli nani, ubumbano luzobala amanani amasha we-PreWarm Total Time ne-PreWarm Step Count. Esikhundleni se-PreWarm Total Time kanye ne-PreWarm Step Count, lungisa leli nani ngakunye uma udinga isikhathi esiqondile se-delta sokulingisa kwakho.
Igama lomcimbi wokuqala: Kuchazwa igama lomcimbi ozothunyelwa yi-Unity lapho umphumela ususebenze. Okuzenzakalelayo yi-OnPlay. Ungaguqulela leli nani kwelinye igama noma inkambu engenalutho ukuze kungabi yilo lonke uhlelo olwenziwa ngokuzenzakalela.
I-oda lokukhipha: Ichaza uhlu lapho umongo wokukhishwa ngamunye uboniswa ngokulandelana kwawo kokunikezwa. Ungahlela kabusha lolu hlu ukuze ushintshe ukuhleleka lapho i-Unity inikezela khona okuqukethwe okukhiphayo. Ubumbano luqala ludwebe izinto ezingaphezulu kohlu bese kancane kancane ludonsela izakhi phansi phansi kohlu ngaphambi kwalezi ezishiwo ngenhla.
I-Shader: Ichaza uhlu lwazo zonke izithunzi ezenziwe yi-Unity kumdwebo wemiphumela yokubuka. Lokhu kufundelwa kuphela futhi kusetshenziselwa izinhloso zokususa amaphutha. Sebenzisa okwenziwa ngaphandle kwe-shader kuzilungiselelo zemiphumela yokubukwayo ukuze ukhiphe okwesikhashana ama-shader ngezinjongo zokulungisa amaphutha.
Igrafu ye-Visual Effect kanye nesistimu yezinhlayiyana zakudala ku-Unity zombili zisetshenziselwa ukudala imiphumela yokubuka, kodwa ziyahluka ngokusebenza kwazo nokuguquguquka:
- Igrafu Yomphumela Obonakalayo: Lena isistimu entsha esuselwe kusitaki sobuchwepheshe obugxile kudatha (DOTS). Inika amandla isikhombimsebenzisi esibonakalayo esenziwe nge-node esithuthukisiwe esivumela abasebenzisi ukuthi benze imiphumela eyinkimbinkimbi ngokusebenza okuphezulu. Inikeza ukulawula okwengeziwe futhi ifaneleka ngokukhethekile ihluzo ezisezingeni eliphezulu kanye nemiphumela emikhulu.
- I-Classic particle system: Lesi simiso sekuyisikhathi eside sihlanganiswe ku-Unity futhi sisebenzisa isixhumi esibonakalayo esisekelwe engxenyeni evamile yomsebenzisi. Kulula ukuyisebenzisa futhi isebenza kahle ezinhlobonhlobo zemiphumela yezinhlayiyana ezijwayelekile. Inikeza ibhalansi enhle phakathi kokusebenziseka kalula nokulawula phezu kwemiphumela yezinhlayiyana.
Umehluko omkhulu ubunkimbinkimbi namandla: Igrafu ye-Visual Effect inikeza ukulawula okwengeziwe futhi inamandla kakhulu emiphumeleni eyinkimbinkimbi, kuyilapho isistimu yezinhlayiya zakudala kulula ukuyisebenzisa futhi yanele izinhlelo zokusebenza eziningi.
Kuthunyelwe ekuqaleni ngo-2020-01-16 12:05:00.
