Noma ngubani owenza umdlalo ubhekene nombuzo wombono. Umbuzo wokuqala ovelayo ukuthi ngabe yi-2D noma i-3D. Uhlelo lwe-Unity lunikeza izinketho eziningi uma kukhulunywa ngombono womdlalo.
Ngikhetha muphi umbono ngomdlalo wami ebumbeni?
Umbuzo wakudala ukuthi ngabe ufuna ukuhlela umdlalo we-2D noma we-3D. Bekufanele ucabange ngalokhu ngaphambi kokuqala izinhlelo. Izinqumo ezilandelayo nazo zincike kulokhu. Lapho uqala iphrojekthi entsha, i-Unity ikunikeza ngale ndlela. Ungahle wazi ukuthi ufunani, kepha kunamaphuzu angathinta imodi oyikhethayo.
Kubumbano, ukukhetha phakathi kwe-2D ne-3D kunikeza amasethingi athile womhleli kwimodi efanele. Isibonelo, kubalulekile ukuthi izithombe zingeniswa njengama-textures noma ama-sprites. Inzuzo yobumbano ukuthi ungashintsha phakathi kwezindlela ze-2D ne-3D. Lolu shintsho kungenzeka ngaphandle kokukhetha ekuqaleni.
I-3D ephelele
I-geometry enezinhlangothi ezintathu isetshenziswa emidlalweni ye-3D. Izinto zokwakheka nokwakheka kunikezwa ebusweni beGameObject. Ngakho-ke, avela njengendawo eqinile, abalingiswa nezinto emhlabeni womdlalo. Ikhamera ihamba izungeza indawo yesehlakalo futhi amalambu nezithunzi ziphonswa ngendlela eyiqiniso. Imidlalo ye-3D inikela ngesigcawu kumdlalo ngokombono ofanele. Into ibonakala inkulu esibukweni njengoba ikhamera isondela. Yonke imidlalo edinga lezi zilungiselelo yenziwe ngemodi ye-3D.
I-Orthographic 3D
Kwesinye isikhathi abadlali basebenzisa i-3D geometry nekhamera yokubhala esikhundleni sokubuka. Le ndlela isetshenziswa, ngokwesibonelo, emidlalweni yezenzo ngokubuka kweso lenyoni. Babizwa nge-2,5D. Ngemidlalo enjalo kunengqondo ukusebenzisa isihleli kwimodi ye-3D futhi. Awusebenzisi umbono, kepha usebenza ngamamodeli we-3D nezimpahla. Izinguquko zekhamera nezehlakalo ziyi-orthographic.
I-2D ephelele
Imidlalo eminingi ye-2D isebenzisa ihluzo eziyizicaba ezibizwa ngokuthi ama-sprites. Azinawo ama-geometry ama-3-ntathu nhlobo. Ziboniswa njengezithombe eziyizicaba esibukweni. Ikhamera ayinambono emdlalweni. Kulokhu, isihleli se-2D siyasiza.
Imidlalo ye-2D enehluzo ze-3D
Kukhona imidlalo ye-2D esebenzisa i-geometry ye-3D, kepha lapho imvelo nezinhlamvu ezine-gameplay zikhawulelwe kubukhulu obungu-2. Ikhamera ingakhombisa ukubuka eceleni bese isidlali sihamba ngobukhulu obungu-2. Kodwa-ke, umdlalo usebenzisa amamodeli we-3D ngezithiyo nombono we-3D yekhamera. Umphumela we-3D uyinjongo yesitayela nokusebenza. Lo mbono womdlalo ubizwa nge-2.5D. I-gameplay kuleli cala yi-2D, kepha amamodeli we-3D asetshenziswa ekwakheni indawo yemidlalo. Ngemidlalo enjalo kunengqondo ukuqala umhleli ngemodi ye-3D.
I-2D Gameplay enekhamera yokubuka
Le Mbono Yomdlalo ngesinye isitayela segeyimu esidumile se-2D esisebenzisa ihluzo ze-2D. Lapha kusetshenziswa ikhamera yokubuka ukudala umphumela wokuskrola we-parallax. Kuyinto yesehlakalo ngesitayela semidlalo yamakhadibhodi. Ihluzo zonke ziyisicaba, kepha zihlelwe ngamabanga ahlukile ukusuka kukhamera. Kulokhu, futhi, kunconywa okuhlukile kwe-2D. Kodwa-ke, imodi yokuqagela yekhamera ekubukeni nakwimodi yokubuka yesehlakalo kufanele ishintshelwe ku-3D.
Ezinye izitayela zokubuka
Kungase kube khona okunye okwehlukile nemibono ehlukile. Lokhu okungenhla kumane nje kungukukhetha kwemibono okungenzeka nge-Unity.
(Ukukhangisa)
Kuthunyelwe ekuqaleni ngo-2019-09-28 13:34:00.