Lapho usebenza nge-shader, kufanele usebenzise imininingwane yesikhundla ngaphandle kwezixhumanisi ezijwayelekile. Nge-node yesikhundla ungakhetha uhlelo lokuxhumanisa oluzosetshenziswa.
Umdwebo we-Shader: isikhundla se-vertex
Dala igrafu ye-shader
1. Qhafaza kwesokudla kuphrojekthi yakho bese ukhetha okuthi Dala> Shader> Igrafu ye-PBR.
2. Qamba i-shader entsha "i-SampleGraph".
3. Qhafaza kabili ku-shader entsha ukuyivula.
4. Ewindini elilandelayo chofoza ngenkinobho yegundane kwesokudla ukukhetha u- "Create Node".
5. Faka "isikhundla" bese uchofoza umphumela ohambisanayo.
Manje usunendawo yokuma kumdwebo wakho.
I-node yendawo inikeza ukufinyelela endaweni ye-vertex mesh noma isiqeshana. Lokhu kulawula ukuthi i-shader iziphatha kanjani endaweni yesehlakalo nokuthi inikezwa kuphi. Isibonelo, uma ushintsha indawo ku- "Buka", i-shader izohlala inikezwa kusuka kusiqondisi sokubuka sekhamera. Okukhiphayo isikhala sokuxhumanisa, esingacaciswa kusuka kuhlu lokudonsela phansi kwesikhala. Le node inokukhipha okukodwa nepharamitha eyodwa.
Lokukhipha:
Ngaphandle: Kukhipha okujwayelekile okudalwe yi-node.
Ipharamitha:
Igumbi / Isikhala: Lapha ungakhetha isikhala sokuxhumanisa sesimo esizokhishwa. Izinketho ezilandelayo ziyatholakala: Object, View, World kanye Tangent.
Into: Uma ufuna ukuthi isikhundla sisekelwe kokuxhumanisa kwento endaweni yesehlakalo. Kuyasiza ukusebenzisa izixhumanisi eziqonde ngqo entweni enamathiselwe kuyo yi-shader.
Umbono: Uma ufuna ukusebenzisa ukuxhumanisa kwesibukeli. Lokhu kuyasiza lapho ufuna ukusebenzisa isikhundla nokuqondisa umbukeli abhekene nakho ukuphatha i-shader.
Umhlaba: Le nketho iyasiza uma ufuna ukusebenzisa uhlelo olufanayo lokuxhumanisa sonke isigcawu. Isebenziseka lapho ufuna ukusebenzisa idatha yesikhundla sayo yonke indawo esikhundleni sokukhawulelwa entweni noma ekuxhumaniseni ukubuka.
IsiTangente: Le nketho ithola izixhumanisi zesimo ezisondele kakhulu entweni njengephuzu elinikeziwe. Cabanga iphuzu emkhakheni lapho izindiza ezahlukahlukene zindiza khona. Enye yalezi zindiza ithinta lo mkhakha ngobumnene, ngasikhathi sinye isondela kuwo wonke amaphuzu aseduze kakhulu ngangokunokwenzeka.
Izwe Eliphelele / Izwe Eliphelele: Le nketho ibuyisa isikhundla somhlaba esiphelele sento endaweni yesehlakalo kuwo wonke amapayipi anikezelwayo angabhalwa. Lesi yisikhala esijwayelekile se-Universal Render Pipeline, lapho i-High Definition Render Pipeline isebenzisa isikhala esihlobene nekhamera.
Kuthiwani uma sisebenzisa indwangu yesikhundla ukunikeza ukwakheka okulula kwesigaba esikwisigcawu sethu?
1. Dala i-2D yesampula yokuthungwa kwesampula bese ufaka ukuthungwa kokufakwayo kombhalo.
2. Thatha iphini le-RGBA le-Sample Texture 2D node bese ulixhuma kokufaka kwe-Albedo kwe-nodi eyinhloko ye-PBR.
3. Thatha i-Out pin ye-Position node bese uyixhuma kokufaka kwe-Position kwe-PBR master node
Lokhu kuxhuma umsebenzi wakho kunodi yokugcina yegrafu ye-shader ezonikezwa. I-PBR master node inokubuka okuncane okungezansi okukhombisa umphumela wokugcina obukhoma we-shader.
Gcwalisa iSampleGraph
Isinyathelo sokugcina sokubuka i-shader yakho ukusindisa impahla yakho:
1. Chofoza inkinobho ethi Gcina Ifa ekhoneni eliphezulu kwesobunxele le-PBRGraph (Umfanekiso 03).
2. Dala ukwaziswa okusha efasiteleni lakho lephrojekthi ngokuchofoza ngakwesokudla bese ukhetha
Dala> Izinto.
3. Ewindini lezinto ezibonakalayo, khetha uhlu olwehliswayo lwe-Shader kanye ne-shader oyenzile.
Faka ukwaziswa entweni esesigcawini sakho.
Uma ngabe ikhamera yakho izungeza indawo endaweni ethile, uzothola ukuthi lapho ikhamera ibhekene nento iyanyamalala bese iphinda ivele emaphethelweni akho, ingaphambili lokuthungwa lihlale libheke ikhamera.
Kuthunyelwe ekuqaleni ngo-2020-03-21 11:41:00.