Ekuthuthukisweni komdlalo ngobunye, ama-sprites angahlelwa ngamaphakeji wokugqwayiza we-2D. Lokhu kuvumela amamodeli e-3D ukuthi enzelwe ukugqwayiza.
Ama-sprites "Okugwedla" anepakethe lokugqwayiza le-2D
Ungathola iphakethe lokugqwayiza le-2D ngaphansi kweWindi -> Iphakheji yeMenenja -> 2D izithombe
Bese ukhetha i-sprite bese uvula i-Sprite Editor ewindini loMhloli. Ungakhetha Isihleli Sesikhumba kumenyu yokudonsela phansi.
Umhleli wesikhumba wenza ukwakhiwa kwamathambo. Lokhu kubizwa nge- "rig". I-sprite iboshelwe kulokhu. Le nqubo ibizwa ngokuthi "ukukhwabanisa". I-sprite ifana nesikhumba, okuyindlela ebizwa ngayo i-Skinning Editor. Isihleli Sesikhumba siyingxenye yoMhleli weSprite. Isihleli Sesikhumba siqukethe amaqembu amathathu okulawula:
Amathambo
Jiyomethri
izisindo
Izinketho ezizenzakalelayo kufanele ziqinisekiswe njalo ngo- "Khiqiza" ukuze zikhiqizelwe i-sprite.
Bones
Ukubuka kuqala: Ivumela amathambo ukuthi anyakaziswe futhi ahanjiswe ukuze abone ukuthi iyiphi i-pose noma ukugqwayiza umphumela we-rigging ozovela. Ungajoyina, uhlukanise, futhi usethe kabusha amathambo. Izinguquko azihlali unomphela futhi zisebenza kuphela ngesikhathi sokubuka kuqala. Amathambo angenziwa abonakale ngokuchofoza kabili.
Futhi ungamaka amathambo akhethiwe ngokubamba inkinobho yesinxele yegundane bese uhudula unxande ozungeze amathambo owadingayo ukuze uwahlele. Kufanele uhambisane nalo lonke ushintsho Faka isicelo Qhubeka.
Isibonelo, uma wakhe ithambo elisha bese wengeza i-geometry nesisindo, ungaliphilisa lelo nani.
Hlela ithambo: Inketho ivumela ukuhamba, ukuhlehlisa, ukususa ukuxhumana noma ukubuyisela amathambo.
- Ukuhambisa amathambo ngaphandle kokwephula ukuxhumana, chofoza kuwo bese uhudula ithiphu yokuxhuma lapho uya khona
- Ukwehlukanisa ithambo elilodwa kwelinye, chofoza ethanjeni bese ulidonsa
Dala ithambo: Ungakha amathambo. Uma ushintsha usuka kwelinye ithuluzi uye kwelinye, ithambo "liyingane" yokuxhunywa kwelinye ithambo. I-oda elisha elingaphezulu nelingaphansi lingaqalwa esigabeni sabaphathi. Uma ufuna ukudala ithambo elisha ngaphandle "komzali", unganqamula ngokuchofoza kwesokudla. Ukuchofoza kwegundane lesobunxele kubeka ukuxhumana kusuka ethanjeni endaweni oyifunayo. Uma udala ithambo, ungaliqamba igama bese uchaza ukujula kwe-sprite.
Hlukanisa ithambo: Ithambo elilodwa lihlukaniswe ngamathambo amabili axhunyiwe.
Jiyomethri
I-Auto Geometry: Le nketho idala ngokuzenzakalela i-mesh ekhoneni ye-sprite. "Oonxantathu" banikezwa amathambo namathambo akhona akhiqizwa ngolwazi lwesisindo. Isisindo samathambo sinqunywa ukuxhumeka ngakunye futhi sinquma ukuthi ithambo linethonya elingakanani ekuxhumaneni. Amakhona anemibala namathambo amakwa ngokufanele. ezithinta futhi amakhona avame ukuthinteka ngamathambo angaphezu kwelilodwa futhi amakwe kumbala wethambo. Ukuchithwa kwe-mesh vertex kuyazenzakalela futhi kusekelwe esakhiweni se-sprite geometry futhi kuncane enombolweni nasendaweni yamathambo. Imodi yokuhlela nayo ivulwa ngokuchofoza kabili kwejometri.
Hlela iJiyomethri: Lokhu kukuvumela ukuthi uhambise futhi usule amakhona nemiphetho. Uma ususa onqenqemeni, udala i- "mesh" evulekile. Ubumbano bugcina imiphetho namanye amakhona. Uma imininingwane ilahlekile kusuka ekhoneni, indawo iyavalwa futhi kuze kusetshenziswe i-auto geometry.
Dala iVertex: Isithombe sejometri se-sprite siqukethe onxantathu. Lokhu kuvumela ukuthi kudalwe amaphuzu amasha akha onxantathu abasha. Lezi zixhunywe ngokuzenzakalela emaphethelweni ahambisanayo.
Dala i-Edge: Lokhu kukuvumela ukuthi wakhe umphetho omusha.
I-Split Edge: Unqenqema luhlukaniswe eduze kwegundane bese kwenziwa ikona elisha.
izisindo
Izisindo ezizenzakalelayo: Le nketho ivula iphaneli ekwazi ukukhiqiza ngokuzenzakalela, ukujwayela noma ukususa izinsimbi zethambo.
Isilayida Sesisindo: Amaphoyinti akhethiwe angalungiswa kusetshenziswa izilayidi eziningi. Ngaso sonke isikhathi khetha iphoyinti ngokuchofoza kulo noma khetha eziningana ngokubamba phansi i-Ctrl nangokuchofoza inkinobho yegundane langakwesokunxele. Ungakhetha futhi iqembu ngokuhudula unxande phezu kwamakhona owathandayo. Isisindo esijwayelekile ngokuyisisekelo 1. Singabuye sibe ngaphansi kuka-1, okusho ukuthi amathambo ahamba kancane. Izilungiselelo kufanele zikhethwe ngokuya ngezidingo zomuntu ngamunye. Isisindo asikaze sibe ngaphezu kwe-1.
Isisindo Ibhulashi: Lokhu kuvumela ukuthi kukhethwe ithambo futhi indawo yethonya imakwe kusetshenziswa imibala yedijithali. Usayizi webrashi nobulukhuni kungakhethwa, njengasezinhlelweni ezifana ne-Photoshop. Kubalulekile ukumaka kuqala ithambo bese kuphela "upende" indawo yethonya. Ngaphandle kwalokho i-sprite yakho izoba umbala owodwa kuphela futhi ngeke isebenze njengoba kuhlelwe.
"Ukushaya" i-sprite
Hudulela i-sprite ewindini lobukhosi.
Faka iSprite Skin njengengxenye ewindini loMhloli, nge-Add Component.
Faka isikhumba se-Sprite:
Sebenzisa inketho yokwakha amathambo ukwengeza amathambo ahleliwe:
Amathambo manje akhonjiswa ewindini lobukhosi:
Ukulungiselela ukugqwayiza kwesikhathi esizayo sekukhona.
Ngemuva kwalokho ama-2D sprite shades angaphiliswa.
Nayi i-athikili Gqamisa ama-2D sprite shades
Kuthunyelwe ekuqaleni ngo-2019-12-15 10:49:00.