Uma kuqhathaniswa nezinye izinjini zemidlalo, angifuni ukungayinaki i-Unreal Engine. Injini Engokoqobo ithatha isikhathi ukulayisha, kepha lapho uthi nhlá ibekiwe ngokusobala.
Injini Engokoqobo
Kukhona inketho yokuqala amaphrojekthi amasha nge-Dala Iphrojekthi. Inkinobho ye-Proects ikhombisa ukubuka konke kwamaphrojekthi wakho owake wahambela kuwo. Ngaphansi Kwemiklamo Emisha ungakhetha ukuthi ufuna ukuqala ini ekuqaleni. Izinketho ezilandelayo ziyatholakala:
Akunalutho (iphrojekthi engenalutho ngokuphelele): Iphrojekthi engenalutho ngokuphelele, ngaphandle kwekhodi ngokuphelele
Umuntu wokuqala: Umbono womuntu wokuqala ubeka umdlali endimeni yomlingiswa emelwe yizingalo ezimbili. Umlingiswa angahamba azungeze izinga esebenzisa ikhibhodi, isilawuli noma induku yokudlala. Umdlali futhi angaqalaza ngegundane; umlingiswa uhlome ngesikhali angakwazi ukusidubula negundane, isilawuli noma induku yokudlala. Amaleveli aqukethe izinto ezithile zomzimba.
Ukuhamba ngezindiza: Lokhu kukhetha kuthatha umkhumbi onendawo yekhamera ngemuva komkhumbi. Ikhibhodi noma isilawuli silawula umkhumbi nejubane lawo. Ezingeni kunezinto ezisendleleni yomkhumbi.
I-AR ephathwa ngesandla: Iqiniso elingathandwa ngabovu lihlelelwe i-Android noma i-iOS. Izinto "zingatholakala" empeleni ngomakhalekhukhwini (ofana nePokemon Go noma iWizard Unite evela eHarry Potter)
nDisplay: Iphrojekthi isebenzisa amaqoqo e-PC. (Angiqiniseki kahle ukuthi kusho ukuthini, kepha kuhlobene nokuxhumeka kwamakhompyutha ahlukile)
Iphazili: Ingxenye ye-puzzle isebenza ngamabhulokhi ahlukene. Ikhamera imi ngaphezu kwayo. Umdlali uxhumana nedayisi ngokuchofoza kuzo. Amabhulokhi abese eshintsha umbala wawo.
Ukugingqa: Isifanekiso siveza indawo engalawulwa kunoma iyiphi indlela ngekhibhodi. Ikhamera ibekwe ngaphezulu, ngemuva kwebhola bese ilandela ukunyakaza kwebhola. Ezingeni kunamarampu namacube anganqotshwa ngebhola noma acindezelwe endleleni.
Isikroli esiseceleni: I-scroller eseceleni ilandelela umlingiswa ohlangothini. Ukunyakaza kulawulwa ngekhibhodi noma isilawuli. Izinga ligxile ezilinganisweni ezimbili. Ilawulwa phambili, emuva noma ukweqa.
Isikroli secala esingu-2D: I-2D side scroller yinguqulo ye-2D. Umlingisi usebenzisa ukugqwayiza lapho ikhamera ibekwe eceleni. Umlingiswa uyahamba futhi ulawulwa ngekhibhodi noma isilawuli. Futhi, ubukhulu bunqunyelwe ezilinganisweni ezimbili, ngezilawuli zokuya phambili, emuva nokubuyela emuva.
Umuntu wesithathu: Kumahluko womuntu wesithathu, ikhamera ibekwe ngemuva futhi ingaphezulu kancane komlingiswa. Uhlamvu lulawulwa ngegundane noma ngekhibhodi. Ikhamera ilandela umlingiswa futhi imbuka ngemuva kwehlombe. Lezi zilungiselelo zekhamera zikuvumela ukuthi uzwe kangcono imicimbi ngokombono womlingiswa. Umbono udumile kumageyimu we-adventure noma wesenzo. Izinga liqukethe izinto ezahlukahlukene umdlali angazigxumela.
I-Top Down: Phezulu phansi umbono ngekhamera ebekwe ngaphezu kwesidlali. Ibanga kumlingiswa likhulu kunokwehlukile nomuntu wesithathu. Umlingiswa ulawulwa negundane. Umbono uvame ukusetshenziselwa ukwenza indima yokudlala imidlalo.
I-Twin Stick Shooter: Kulokhu okuhlukile, ikhamera ibekwe ngqo ngaphezu kwenhlamvu. Ikhibhodi noma isilawuli sisetshenziselwa ukulawula. Okuhlukile kufanelekile kubadubuli. Umlingisi angabuye adubule ngezindlela ezihlukile. Izinga liqukethe ama-cubes ahlukene athonywe ama-projectiles.
Imoto: Le ngxenye ilungele imidlalo yokujaha. Imoto ihamba futhi ilawulwa ngekhibhodi noma isilawuli. Kunemibono yekhamera emi-2: eyodwa ngenhla kwemoto kanti enye ingemuva kwayo, ebekwe emotweni.
Kuthuthukile Imoto: Ukwahluka okuyinkimbinkimbi kakhulu kwemidlalo yokujaha.
Iqiniso langempela: I-VR ilungele i-PC ne-PSVR.
Ngemuva kokukhetha kokuqala, indawo yokugcina iyakhethwa, noma ngabe i-PC noma i-console, ikhwalithi noma ngabe inokuqukethwe okuqalayo noma cha. Ngemuva kwalokho i-Unreal Engine ilayisha iphrojekthi ekhethiwe.
Imishini yangempela ye-Unreal
Uma ukhetha njengephrojekthi, uzoqala uthole isikrini esilandelayo:
Unezinketho ezilandelayo zokunyakaza:
Umbono:
Esokuqala ukuthi umbono wokubuka:
Bamba inkinobho yesinxele bese uhudulela phambili noma emuva, ihambisa ikhamera emuva naphambili futhi iyivumele ijikeleze kwesobunxele nangakwesokudla.
Bamba inkinobho yegundane kwesokudla bese uhudula, ivumela i- Ukuqondiswa kokubukwa zungezisa ikhamera
Bamba inkinobho yesokudla + yangakwesokunxele bese uhudula, ihambisa i- Indawo yekhamera phezulu naphansi.
Ibha ephezulu ngakwesokunxele njengamanje isethe umbono wokubuka.
Noma kunjalo, kunezinye izinketho zokubuka:
Isethulo se-orthographic
Lokhu ukumelwa okulotshwayo kwesigcawu esifanayo kusuka phezulu.
Le yikhamera yokuloba evela ngaphambili.
Le khamera isethwe ohlangothini.
Kungadonswa iwindi lokukhetha kulezi zethulo ze-orthographic. Ukuze wenze lokhu, cindezela inkinobho yegundane langakwesokunxele bese uhudula noma yini oyifunayo efasiteleni.
Ngemuva kokumaka, kubukeka kanjena:
Uma ucindezela futhi ubamba inkinobho yegundane langakwesokudla, uhlelo lungasuswa.
Uma ucindezela inkinobho yegundane langakwesokunxele nangakwesokudla ngasikhathi sinye bese uhudulela igundane phambili noma emuva, usondeza noma uhlehlisa isithombe. Ikhamera isondezelwe ngaphakathi noma ngaphandle.
Uma ukhetha into bese ucindezela u-F, ikhamera izogxila kuyo.
Kunezinqamuleli zekhibhodi zokubukwa kwe-orthographic ezenza ushintsho lube lula.
Ikhamera endizayo
Usebenzisa kuphela "ikhamera endizayo" ekubukeni kombono. Ukuyisebenzisa kufanele ubambe inkinobho yegundane langakwesokudla:
W / Num8 / Up - Ikhamera iya phambili
S / Num2 / Phansi - Ikhamera iya emuva
I-A / Num4 / Kwesobunxele - ikhamera iya kwesobunxele
D / Num6 / Kwesokudla - ikhamera iye kwesokudla
E / Num9 / Skrolela phezulu - ikhamera inyukela phezulu
Q / Num7 / Skrolela phansi - ikhamera iye phansi
I-Z / Num1 - ukusondeza kwekhamera kude kakhulu
C / Num3 - ukusondeza kwekhamera eduze
Kuthunyelwe ekuqaleni ngo-2019-10-02 09:11:00.