ICinemachine isandiso se-Unity.
Ukuze usebenzise i-Cinemachine, kufanele uqale ukuyifaka ne-Package Manager.
Ngemuva kwalokho ungeza i-Cincemachine Brain Component kukhamera yakho enkulu. Kuyinto eyinhloko yesinema.

Kuthatha ikhamera enkulu futhi kuvumela amakhamera ambalwa wengezwe njengezinto.
Uzodinga ingxenye yesikhathi sesinyathelo esilandelayo. Khetha ikhamera enkulu ewindini lokulandelana bese uyihudulela kumugqa wesikhathi. Khetha u-Add Cinemachine Track ukwengeza.

Qhafaza kwesokudla ku-Cinemachine Track entsha bese ukhetha u-Add Cinemachine Shot.

Ewindini lomhloli uzothola ikhamera ebonakalayo.

Chofoza ku-Dala ngaphansi kwe-Virtual Camera bese uyisebenzisa ukudala ikhamera entsha ebonakalayo.

Lokhu kwakha ikhamera entsha ebonakalayo kuwindi lokulandelana.
Endaweni ethi "Bheka", ikhamera ebonakalayo ilandela into ekhethiwe esikrinini sonke. Isibonelo, ungakhetha umzimba ophezulu womlingiswa wakho futhi ikhamera izolandela leli phuzu lapho ehamba futhi igcina umlingiswa wakho esithombeni ngaso sonke isikhathi.
Ngokukhethwa kwendawo efile ubeka indawo lapho ikhamera ingalandeli khona isibalo. Uma isibalo sishiya indawo efile, ikhamera ilandela leso sibalo futhi. Uma ikhamera izolandela umlingiswa kuphela lapho ishiya isikrini, indawo efile kufanele ikhuliswe. Uma ikhamera izolandela njalo umlingiswa, indawo efile kufanele incishiswe.

Indawo ethambile ikhombisa ukuthi isibalo singahamba kude kangakanani esikrinini ngaphambi kokuba ikhamera ilandele isibalo futhi. Indawo enkulu ethambile inika imizwa engaphezulu yokunyakaza kwekhamera. Ukunciphisa indawo ethambile kudala umuzwa oqondiswe kumakhenikhi.
Uma udala ikhamera entsha bese uhudulela i-GameObject yakho endaweni elandelayo, ikhamera ishintsha umbono lapho uhlamvu lomdlalo luhamba.

Kumugqa wesikhathi unquma ukuthi umbono wekhamera uhlala isikhathi esingakanani nokuthi ikhamera ishintsha umbono.
I-Track neDolly kuCinemachine
Ngekhamera yeDolly, khetha iCinemachine bese udala ikhamera yeDolly ngeTrack kumenyu enkulu.

Imenyu yekhamera ibukeka kanjena:

Ama-waypoints akhombisa ama-waypoints lapho ikhamera ihamba khona.
Uma ukhetha ikhamera, faka inani lamaphoyinti ekhamera endaweni yakho yoMzimba -> Indawo Yesikhundla.

Ukhetha amaphoyinti ekhamera ngokwesimo sendlela: Iphoyinti 1 lilele phakathi kuka-0 no-1 nephoyinti 2, ngokwesibonelo, phakathi kuka-1 no-2.
Uma ufaka ithrekhi yokugqwayiza kumugqa wesikhathi, ungarekhoda. Ukushintsha phakathi kwamakhamera kungacaciswa kusetshenziswa umugqa wesikhathi. Ungasetha futhi ukunyakaza kwekhamera lapho isidlali sihamba sizungeza indawo yokudlala.
Uma ungazi kahle ukuthi umdlali uhambisa kuphi, hudulela isidlali endaweni elandelayo bese unika amandla umsebenzi we-autodolly.
Isistimu Yekhamera Eqhutshwa Umbuso
Ngokuya ngemisebenzi nokugqwayiza okwenziwa uhlamvu lwakho, ungashintsha phakathi kokuboniswa kwamakhamera akho abonakalayo.
Dala ikhamera ebonakalayo oyidinga ngeCinemachine -> State Driven Camera.
Ewindini lomhloli uzothola wonke amakhamera aqhutshwa nguhulumeni akhona. Kungase kudingeke ukuthi unikeze ikhamera yakho ebonakalayo ku-State Driven Camera ngokuyibeka ngaphansi kwewindi lobukhosi. Ngemuva kwalokho ungabela ukugqwayiza komlingiswa wakho kukhamera esewindini lobuphathi.
Hudula umlingisi womdlali uye endaweni ethi "Ithagethi Enyakazayo". Isimo ngasinye sokugqwayiza somlingisi wakho singanikezwa ikhamera ebonakalayo.
Isibonelo, uma ukhetha "Ukuhamba" njengesimo, sethela ikhamera. Okunye ukugqwayiza kunganikezwa ikhamera ehlukile. Ngaphansi kwenketho ethi Linda, ungasetha amasekhondi okumele ikhamera iwalinde ngaphambi kokulandela uhlamvu.
Ukuhlanganiswa okuzenzakalelayo kusetshenziselwa ukusetha ukuthi kuthatha isikhathi esingakanani ukushintsha phakathi kwamakhamera lapho ukugqwayiza kuguquka.
Ngaphansi kwe-Custom Blends ungakha ifa elikhethekile le-Custom Blend. Izinguquko zekhamera zingasethwa ngesimo ngasinye sopopayi sohlamvu lomdlalo.
Ikhamera Yokubukeka Yamahhala
Lo mbono wekhamera unikeza umdlali ukulawula mahhala phezu kwekhamera. Lokhu kuyasiza uma, ngokwesibonelo, efuna ukubheka ekhoneni noma uma efuna ukuthola umbono ongcono.
Kubalulekile lapha ukuthi uma uvule ikhamera yokulandelela ngaphambili, kufanele uyivule ukuze usebenzise i-Free Camera.
Ukhetha ikhamera yamahhala ngemenyu yeCinemachine. Uma igundane lihamba manje, ikhamera ihamba nesibalo somdlalo.
Ijubane lokunyakaza kwekhamera lingasetwa nge-Axis Control neMax Spieed.
Ikhamera yamahhala inamazwe amathathu e-rig.
I-TopRig, i-MiddleRig ne-BottomRig. Ngalokhu usetha ukuma kwe-orbit kwekhamera yamahhala. Lapho usetha irediyasi, usondeza noma usondeze uhlamvu. Izilungiselelo zenani zinquma umbono we-eksisi yekhamera kumlingiswa.
Ukungezwani kwe-Spline kunquma ukuthi ikhamera ihamba ngokushesha kangakanani phakathi kwamaphoyinti ngamanye.
Uma ususa amazembe wokufaka we-X- no-Y- ungab. Isibonelo, ungasebenzisa iskripthi ukunquma ukuthi ikhamera iziphatha kanjani. Ngemuva kwalokho umdlali akanakho ukulawula.
Sula isibhamu
Kumenyu ye-Cinemachine, khetha i-Sula ikhamera ebonakalayo ye-Shot. Umshini wesinema wengeza ngokuzenzakalelayo ikhamera ebonakalayo njengengane ye-GameObject. Engeza ikhamera ekhona njengento ngaphansi kwendawo ye-Sula Shot. Kumhloli, engeza into ngaphansi kokuthi Bheka ukuze ikhamera yazi ukuthi ibheke kuphi. Engeza umshini wesinema entweni encane ngayinye I-Collideringxenye. Nge Ungqimba Kwi-collider ukhetha ukuthi iyiphi indawo ikhamera okufanele iyibuke. Lokhu ungakwenza ngokubeka izinto eziza kuqala. Endaweni ebalulekile unikeza izinto eziza kuqala zamakhamera.
Kububanzi be-Target Optimal ukhetha ibanga elilungile phakathi kwekhamera nohlamvu.
Ukuthunyelwa kokuthunyelwe
Dala ungqimba wokucubungula okuthunyelwe kwekhamera enkulu nge-Add Component. Ngaphansi kwesendlalelo, khetha Ukucubungula Okuthunyelwe. Ngaphansi kokulungiswa kokuthunyelwa kweposi, khetha futhi Ukucubungula Okuthunyelwe.
Bese udala ivolumu yenqubo yokuthunyelwe. Khetha "Ingabe I-Global", bese usebenzisa umbuthano ukwengeza umphumela Wokucubungula Okuthunyelwe.
Ungasetha ibanga endaweni ye-Blend Distance. Uma ikhamera ihambela endaweni ebekiwe, umphumela wokucubungula okuthunyelwe uyashintsha.
Uma ukopisha ikhamera bese usetha umphumela wokucubungula okuthunyelwe, unganquma ukuthi ikhamera izogxila kuphi. Uma wenza isimo sokuhlangana kumugqa wesikhathi ngokuhambisa ingxenye yekhamera eyodwa iye kwenye, ukuxubana kuzokwenzeka.
Ikhamera ingagxila kokukhonjiwe nge-Focus Tracks Target.
Isinema 2D
Khetha iCinemachine bese udala ikhamera ye-2D. Hudula umlingiswa wesidlali endaweni elandelayo yekhamera ebonakalayo. Ukuziphatha kwekhamera manje kungasethwa ewindini lomhloli.
Ngokwandisa indawo efile, unika amandla ikhamera ukuhamba kuphela lapho umlingiswa wakho eshiya isikrini, isibonelo.
Uma usetha i-Dead Zone Hight ibe ngu-0, ikhamera ihamba kuphela lapho isidlali sigxuma.
ISoft Zone ichaza amandla adonsela phansi ikhamera maqondana nomlingiswa.
ICinemachine Confiner inquma indawo lapho ikhamera kufanele iye khona.
Dala i-collider yengemuva lesikrini futhi uyengeze kuso ingemuva esivalweni. Bese ikhamera yeCinemachine ayihambi ngale kokungqubuzana ukusuka onqenqemeni lwesikrini.
Kuthunyelwe ekuqaleni ngo-2020-04-02 17:45:00.
