1. Iifonti zeefonti zijongwa ngcono njengezikhongozelo zeefonti. Bayakuvumela ukuba ungenise iifonti kwiiprojekthi zakho kwaye wenze iitoni zomahluko kwifonti kwifayile ngaphandle kokutshintsha eyokuqala. Ukuba ufuna ukungenisa isiko elitsha okanye iifonti ezikhoyo kwiprojekthi yakho, pakisha ifonti kwi-atlas, ifayile enkulu yokuthungwa enabalinganiswa abasuka kwifonti, kuMyili weeMpahla zeMpahla.
Usebenzisa njani uMyili weeMpahla zexabiso:
1. Yenza ifolda entsha yeefonti zesiko kulawulo lweeasethi zakho kwaye ukope ifonti yesiko kwifolda. Iifonti zinokukhutshelwa okanye zifumaneke kulawulo lwenkqubo yakho.
2. Vula uMyili weeMpahla zexabiso ngokuya kwiWindows> TextMeshPro> Umyili weeasethi zeFonti.
Sinokusebenzisa iindlela ezininzi, ezinye zazo ezinokubonakala zididayo ekuqaleni. Masizicazulule: Umthombo wefonti: Apha ungakhetha ifonti yesiko othe wayithatha ngaphandle. Ungatsala kwaye ulahle ifonti ukusuka kulawulo kule slot.
Ubungakanani benqaku lesampulu / ubungakanani befonti: Oku kugqiba ukuchaneka kwe-SDF (iSigned Sign Field) ukuskena xa kubhalwa kwakhona. Useto olungagqibekanga "Ubungakanani oluzenzekelayo" luzama ukugcwalisa iiatlasi ngabo bonke oonobumba abasuka kwifonti. Xa usethelwe kuMkhwa, amaxabiso aphezulu akhokelela kukudlala okungcono. Ngokubanzi, ubungakanani benqaku lama-50 ukuya kuma-70 luluhlu olulungileyo. Lumka, nangona kunjalo, ubungakanani obukhulu besampulu buya kuthintela abanye oonobumba ukuba bangaveli kwiatlasi.
Ukutshixa ifonti: Oku kuseta ubungakanani bempembelelo (ulwandlalo, ukukhanya, intsimbi, njalo njalo) ngezinto zokubhala. Ngokubanzi, kulungile ukuba ubungakanani bephedi ngu-1: 10 kwisayizi yesampulu. Umzekelo, ubungakanani besampulu yama-60 kufuneka ubungakanani bepad ye-6. Nangona kunjalo, lo asingomgaqo onzima kwaye okhawulezayo. Ukuba uyabuqhawula obu budlelwane, kunokufezekiswa iziphumo ezinomdla ezinokuthi zilunge ngakumbi kumbono wobuhle weprojekthi yakho.
Indlela yokupakisha / imowudi: Indlela ekugqitywa ngayo i-atlasi. Ukukhawuleza kukulungele ukujonga kwangaphambili iifonti, ngelixa i-Optimum ibekelwe eyona Atlas yokugqibela.
Isigqibo seAtlas: Ubungakanani bokubunjwa kwe-atlas. Oku kumiselwa bubungakanani kunye nomgama wenqaku lesampulu. Kuya kufuneka ubeke umda kwisisombululo se-atlas ukuya kwi-2048 x 2048 yeeprojekthi ezijolise kwizixhobo eziphathwayo.
Ukusetwa komlinganiswa: Chonga uluhlu lweempawu eziza kusetyenziswa kwifonti. Ukungagqibeki yi-ASCII.
Abalinganiswa ngokwezifiso: Yongeza oonobumba kwicandelo lokufaka okanye kwenye iasethi yefonti.
Indawo yesiqhelo: Yongeza oonobumba kuluhlu lwehexadecimal.
Indawo ye-Unicode (hex): Yongeza oonobumba kuluhlu lwe-Unicode.
Abalinganiswa abasuka kwifayile: Yongeza uluhlu lweempawu ezivela kwifayile. Oku kunokuba luncedo ekuhlaleni okanye kwimeko apho ukuzaliswa kwee-atlas ngesandla kungenakwenzeka.
Imo yokunikezela: Ichonga indlela eboniswa ngayo isicatshulwa. Sebenzisa iindlela ze-SDF ukuba nje ukuboniswa kwesicatshulwa kwii-bitmaps ezilungisiweyo kusaxhaswa, ngaphandle kokuba unikezela ifonti encinci ye-1: 1 (okt 10pt font enikezelwa ngeepikseli ezili-10 kwiscreen).
Yenza ifonti: Oku kuvelisa i-atlas yokuthungwa kwefonti esetyenziswa yimpahla yefonti ukuze ifonti ifumaneke ukuba isetyenziswe kwi-TextMesh Pro GameObjects.
3. Xa zonke iisetingi ziyile nto uyifunayo, khetha uQala lweeMpahla ukungenisa ifonti yakho entsha. Ngokukhawuleza ukuba iasethi yefonti yenziwe, unokufikelela kuseto lomntu ngamnye kuMhloli.
2. Iifonti ezinamandla kunye ne-static Ngamanye amaxesha kufuneka sigcwalise i-atlas yefonti ngoonobumba abathile. Isizathu esinye esisebenzayo kukwenza ifonti evela kwiseti yabalinganiswa. Oku kuluncedo ngakumbi kwiilwimi ezineeseti zabalinganiswa abakhulu (ngaphezulu kwama-50.000 ngesiTshayina). Uninzi lwemidlalo isebenzisa abalinganiswa abali-1.000 XNUMX okanye ngaphantsi, kwaye imidlalo exhasa ngokupheleleyo iilwimi zaseTshayina naseJapan zezimbalwa ezisondela kolu luhlu. Ii-SDF ezinamandla ziyenye indlela yokugcwalisa ii-atlasi zefonti kuphela ngabalinganiswa esifuna ukubachwetheza kwicandelo lokufaka. Ukuwa kwamagama kusetyenziselwa bonke oonobumba abaseleyo njengoko kufuneka. Ukuba unqwenela, ii-atlasi zefonti eziveliswe zezi zinto zinamandla zinokuthunyelwa kwelinye ilizwe, zilungiswe ukuze kubandakanywa oonobumba bangaphandle (okt, phinda "A" kwisimboli engekho nakweyiphi na i-atlas yefonti), emva koko wabelwa ukuba ungeniswe kubumbano. Kulula ukwenza iasethi yefonti enamandla:
Zulazula kwifonti yakho oyifunayo ngaphakathi kulawulo lweprojekthi. Emva koko ucofe ekunene> Yenza i-TextMeshPro> Ifonti yeasethi.
Oku kwenza iasethi yefonti ene-atlas engenanto. Cofa kwimpahla yefonti entsha. Zulazula kwiiSetingi zokuGcina kuMhloli kwaye uqinisekise ukuba iAtlas Population Mode isetelwe kwiDynamic. Zulazula uye kwi-TextMeshPro yento, khetha le nto intsha yefonti kwaye ufake oonobumba abafunekayo njengoko kufuneka. Kulungile ukupakisha ii-asethi zefonti ngamandla ukuba kuya kufuneka ugcwalise ii-atlasi ngexesha lokubaleka (o.k.t. ngamabala okufaka). Nangona kunjalo, oku kufuna ukuba ifonti yomthombo ibhekiswe kwaye ifakwe kulwakhiwo lweprojekthi. Ii-asethi zefonti ezimileyo ziqukethe abalinganiswa owaziyo ukuba bazakusetyenziswa kuyo yonke iprojekthi (izinto zemenyu, imixholo yencoko yababini / iibhokisi zokubhaliweyo, njl.njl.). Ngenxa yokuba ii-asethi zefonti emileyo zinazo zonke iimpawu ezifunwa yiprojekthi, akukho mfuneko yokuba zibhekise kwifayile yoqobo yomthombo. Ngamafutshane, usebenzisa iifonti ezimileyo "kubazana" bakho kunye neefonti ezinamandla "kwabo ungabaziyo".
3.Useto lwe-TMP: Izinto ze-TMP zoseto kwi-TextMesh Pro> Izixhobo zolawulo zisetyenziselwa ukwabela nokulawula iifonti ezisemgangathweni, i-sprites kunye ne-backbacks. Ngelixa sinokusebenzisa useto lwasekhaya kwiifonti ezizezinye, useto lweasethi luchaphazela yonke i-asethi ye-TextMeshPro kwindawo.
Ubunzima bamagama: Ubunzima befonti buchaza imbonakalo eyahlukeneyo enokubakho kwifonti yakho, i. H. Bold kunye nomalukeke. Ezi nguqu zinokulayishwa kwi-asethi entsha yefonti okanye "zifakelwe" kusetyenziswa useto olulandelayo, ezinye zazo ngamaxabiso asisiseko.
5Ukuwa kweefonti: Ngamaxesha athile sifuna ukubhekisa koonobumba abangenayo iskripthi sethu. Endaweni yokutshintsha iasethi yethu ephambili yefonti, sinokuxhomekeka ekubuyeni kwakhona endaweni yoko. Ukuwa kwakhona ngamagama ongezelelweyo ekubhekiswa kuwo xa kungekho mntu ubalaseleyo kwifonti yethu ephambili. Ukuwa kwefonti kunokucwangciswa kwihlabathi liphela kwiasethi ye-TMP asethi okanye ekuhlaleni ngokweasethi yefonti.
6.Multi-Atlas textures: Xa ugcwalisa i-atlas yefonti ngamandla, kunokwenzeka ukuba inani labalinganiswa lidlule kubungakanani bee-atlasi. Kule meko, abalinganiswa abangangqinelaniyo bafakwa ngokuzenzekelayo kwi-atlas entsha kwaye banikezelwa kwii-atlas zangaphambili njengokubuya. Lo ngumgaqo osisiseko wee-atlas ezahlukeneyo-ukubanakho ukugcwalisa iiatlasi ezintsha njengoko kufuneka ngexesha lokubaleka. Nangona bafuna imemori engaphezulu, banokuba luncedo ekuhlaleni kwaye babonelele ngokuguquguquka kweeatlasi ngexesha lokubaleka.
I-TextMesh Pro: ii-Shader kunye neProphati yePropathi
- Iifonti zokwazisa zinokuqulatha izinto ezinje ngeeMidlaloObjects eziqhelekileyo kubunye. Ezi zinto zixhaswe zizithunzi ezichonga iipropathi ezibonakalayo ezikhoyo.
2. Iindidi ezahlukeneyo ze-Singxabano
Imfono kunye neMigangatho: Umbhalo ngamnye we-TextMesh Pro shader ubandakanya umahluko weselfowuni olungiselelwe ukusebenza kwizixhobo ezineenkcukacha ezichaziweyo ezinje ngeetafile kunye neefowuni eziphathwayo. Kuloku kuhamba komsebenzi, usebenza ngokwahlukileyo komgangatho we-shader nganye, ukuze zonke iipropathi ze-shader nganye zifumaneke.
Qaphela: Akukho mahluko womhlaba okhuselayo weetreyitha zeselfowuni.
Isicatshulwa esenziwe ngesi shader asichaphazeleki kukukhanya.
Bitimephu: Umgangatho omdala wokunikezelwa okubhaliweyo. Oku kuluncedo xa ufuna ukunika isicatshulwa kwi-1: 1 ratio (o.k.t. kwisixhobo esincinci esincinci ofuna ifonti enamanqaku ayi-16 ukuze uhlale kwiipikseli ezili-16 zesikrini). Amacandelo omgama asayinwe ngamabala emigangatho yimigangatho emitsha yokuhanjiswa kwesicatshulwa. Oku kwenza ukuba isicatshulwa esiqhekezayo, esinokutshatyalaliswa siboniswe ngaphandle kwesisombululo ekujoliswe kuso. Inika amandla ukuxhaswa kweziphumo ezinje ngolwandiso, i-bevel kunye nokukhanya. Kwinguqu esemgangathweni ye-shader, isicatshulwa asinakuphembelelwa kukukhanya kwesigcawu.
Ibala lomhlaba (umphezulu): Ngokwahlukileyo kwe-SDF shader, isicatshulwa sinokuchaphazeleka kukukhanya kwesigcawu. Oku kuluncedo kwisicatshulwa esibuhlungu esikhoyo kwihlabathi lomdlalo.
Umgama obambeleyo kumhlaba: Umahluko we-SDF shader engaphembeleliyo kukukhanya kwendawo.
Isiporho: Olu khetho lulungelelanisa i-sprites ukuya kubume beempawu ezichazwe kwi-atlas yefonti.
3. Izikhokelo ngokubanzi nokuqwalaselwa okongeziweyo: Kuyacetyiswa ukuba usoloko useta imathiriyeli emiselweyo kwangaphambili yoluhlu ngalunye lweatlasi. Eli nqanaba lokuhambisa lenza uhlengahlengiso olungcono kwi-atlas nganye. Kananjalo abaphuhlisi bayakhuthazwa ukuba bangaze batshintshe izinto ezingagqibekanga. Izinto ezisemgangathweni kukuba, ukutsho, "siseto sefektri" seTextMesh Pro. Ke kwiimeko ezininzi kungcono ukuba ungayitshintshi.
Ithunyelwe ngu-2020-05-21 16:16:00.