In a post-apocalyptic world, Kira searches for his lost brother Josh. A 2D pixel art that offers a thrilling survival experience with action / sneaking mechanics, resource management, map discovery and deep narration.
The world of “What never was” is defined by a completely new ecosystem. Nature has taken over everything and what remains of human civilization are only remnants. With that in mind, the characters wear worn and torn clothing. There are caravans and settlements as well as tents and only rudimentary security systems. Back to bows, stones ... The few who have weapons watch you closely and save ammunition.
Fog, free and uncontrolled flora and fauna as well as leafy nature await you. The general feeling of hopelessness and distrust prevail. People are reluctant to personal relationships and only look for their own benefit. You question everything.
The gameplay is based on survival and exploration.
In the near future, humanity will have depleted virtually all natural resources. Overpopulation was unsustainable and the planet's ecosystems are in serious danger.
In this situation, nature reacts virulently to human actions and begins to mutate as an uncontrollable defense system trying to fight the cancer that has spread. A new type of infectious disease is emerging and is wiping out a large part of the world's population in just a few years. The ecosystem is rewriting itself to become as harmful as possible to humans. Many animal breeds are also dying out and giving way to new ones, and some of the existing ones mutate into something else 40 years after the virus emerged. Nature has taken back control of the planet's surface. A new flora and fauna. The remaining people live day in and day out and focus on their own survival. A social norm is no longer in force. A barren landscape where the law of the strongest rules.
The Spanish studio Orenji Games created the game in pixel graphics. It looks very promising and keeps the players excited.