The Warhammer universe is gigantic and offers a VR-ready game with Warhammer: Age of Sigmar - Tempestfall. The Carbon development studio is behind the implementation.
Lord Arcanum
Lord-Arcanum is a warrior and leader of the Stormcast Eternals. You use magic spells in battle, but you also like to engage in close combat.
The intro
There is no real intro in the game. A head gives you guidance, for an order gives. It's not really optimal at first.
The tutorial
Below is a tutorial designed to familiarize you with the controls for combat. This includes melee and ranged weapons. The magic is not forgotten either. It is possible to block attacks and defend yourself in the virtual implementation. Roma we understand three spells available. You need various gestures to use them.
The implementation of Warhammer: Age of Sigmar
In the game, this all becomes a little more problematic. Timing is difficult because the system doesn't always recognize gestures in time or correctly. This leads to hangs in the technology and decimation of the fun of the game. The AI is not necessarily conducive to this. She mainly relies on melee combat. Accordingly, the game is not really innovative. You don't always get blocking the way you need it. That takes the dynamic out of the fights.
Facial expressions and gesturing?
The characters have few facial expressions and gestures. The character design leaves a lot to be desired, as does the environment. It all seems a bit assembled, but not natural. This gives the game a certain monotonous presentation. The missions and challenges don't make it any better.
Conclusion on Warhammer: Age of Sigmar
It was worth trying, but didn't really work. The implementation of the game is too problematic. This makes the gameplay too cumbersome. There is no real recommendation for this Warhammer game.
Here is the article about the Carbon Studios
Continue to Warhammer: Age of Sigmar – Tempestfall website