Two Point Campus follows in the already formidable footsteps of Two Point Hospital, dressing a compelling business management sim in goofy irreverence. The silly, whimsical sense of humor often goes wrong than it hits.
Manage the campus
All of this usually comes into play background objects, as you have fun setting up your new library, planning dorms, and throwing student union parties. Most of the time you're juggling your budget, student satisfaction, and the space requirements of a university. It's similar to Two Point Hospital: Making the most of annoying geometries to accommodate an extra lecture hall or a much-needed restroom tests your mental Tetris skills and often forces you to give up the idea of a perfect floor plan of a functional floor plan. This can be tiring at times, but it won't be a problem later on when you get larger properties and have the ability to shape buildings into any shape you want.
The sandbox mode
If the game has become too boring, you have the precious freedom of not having to bother with it anymore. Two Point Campus really shines in sandbox mode, where you can build the school of your dreams on one of 12 different themed lots. Some are completely insane, like a spy school using a burger joint as a cover. Others are a bit more understated, like an Oxford-inspired campus in a mock English landscape. The same goes for the courses available, ranging from general knowledge to a real knight school. So you can adjust the level of silliness to your liking, which is nice.
The scenarios
Each campus is introduced by a story-based scenario that contains its own special rules. Some of these are more interesting than others. You can only fund your university in Two Point Campus with looted artifacts. That's entertaining. On the other hand, running a parody of a Southern California party school where the entire budget was based on how much fun the students were having became mechanical due to the extremely slim profit margins and low return on all the expensive amenities you provided boring pretty quickly.
The climb
It's rewarding to grow Two Point Campus from a seedy temporary school to a thriving university. However, you only need to complete five of them to unlock all 12 maps in sandbox mode. So if you don't feel like the scenario goals, you can just ignore them. Once you get past the limits of the campaign, you'll enjoy how the progression works.
kudosh
In Two Point Campus, as you add more facilities and staff and upgrade your various rooms with decorations and more learning opportunities, the entire university levels up and you get more course points and "kudosh", a special currency that allows you to unlock more cosmetic options and poppable items can unlock. Course credits can be spent to add new programs or expand existing ones, and this creates a rewarding sense of progression from a dingy substitute school to a thriving university. Also, not all courses are created equal.
The Archeology Program
The aforementioned archeology program lets you dig up artifacts that can be displayed to increase your campus' prestige or sold to supplement your budget. Academic Exercise is all about the sport of cheeseball, where you set up matches against rival schools and compete for glory. Not every course has its own mini-game like this one, but those that do allow you to do more and complete additional, themed goals over the course of a school year.
The campus administration
However, the more detailed aspects of campus management can be a bit frustrating. While the user interface is legible and clear, sometimes it's difficult to quickly find the information you really need, e.g. B. why a particular student has bad grades. The advice screen is very helpful in this regard, as it usually tells you in plain language what your biggest problems are. But it doesn't really help you to understand how the systems work so that you can intuitively recognize these problems in the future.
Tooltips
There are also a number of things that don't have tooltips for some reason, such as: B. the Academic Overview. Overlays for the various luck and comfort factors are great, but again, they don't necessarily help you figure out why there's a problem, just that there is one. Two Point Campus' visual style is almost identical to Two Point Hospital's, and it's one that makes everything very readable. But it's not exactly the mood either.
The graphic models
Just as the humor is often not for everyone and rarely rises above the ordinary, the stylized and whimsical models and animations feel a little like a playset you'd find in the toddlers' section of a toy store. Not everyone is attracted to this special aesthetic. The theming of the various cards, on the other hand, inspires. Being able to set up a knight school in a real castle is pretty awesome. There's enough variety that there's probably a storyline for every type of college you can think of.
carpets and wallpapers
It would be nice if there were more carpet and wallpaper options for some rooms in Two Point Campus, and the lack of the ability to build sloping or curved buildings is a bit limiting. But the grid helps keep things simple and modular, so it's a compromise. You can enjoy personalizing everything with posters, landscaping, and statues.
Conclusion on Two Point Campus
Strictly speaking, Two Point Campus is a deep and rewarding management game. And that's the most important thing here. Growing your college, hiring and training faculty, adding new courses, beautifying your dormitories, and watching your grades and profits skyrocket in sandbox mode is so much fun you can keep going for dozens of hours, even if you have already invested almost 40 hours. While the graphic style and quirky humor aren't for everyone, they're usually not really obnoxious, and eventually you'll just ditch them. Two Point Campus is a fun management system. The wacky humor may be a hit or miss, but as a management sim, Two Point Campus makes a very good impression.
Continue to Two Point Campus website
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