Explore a land of lost legends, ancient powers, and cruel monsters in Tunic. The game is an isometric action game about a little fox on a big adventure.
Stranded in Tunic
Stranded in a devastated land and armed only with your own curiosity, face colossal beasts, collect strange and powerful items in Tunic, the acclaimed action RPG. You'll also uncover long-lost secrets. The game was developed by Andrew Shouldice and an all-star team.
Tunic's journey
Tunic's journey began in 2015 when Halifax's Andrew Shouldice fondly recalled those profound shared experiences of playing weird and unfathomable video games before the age of the internet and fan sub-rom hacks. What is that strange item I just found? How do you defeat this bizarre boss? Who is this old man in the cave? Is this creature even an enemy? And how can you recreate that experience for... everyone?
The Hero Tunic
So Shouldice, who led the vast majority of Tunic's level design, characters, puzzles, animations, combat, programming, lighting and story, began prototyping a little orange three-headed hero that had all the charm of a classic retro protagonist, but a set of moves inspired by the reeling heroes of modern Soulslike masterpieces.
The small world
All that was left was to create a 'small' world for the fox to explore... As well as an incredibly detailed game guide that doubles as a puzzle book or triple strategy guide, complete with odd notes from a previous owner. It's hard to summarize how the manual works in this game without spoiling some of the most interesting puzzles. It is full of information, amusement and mysteries.
A team for a game
The final step was to assemble a team of brilliant collaborators to bring the lush world of Tunic to life. Rebekah and Adam Saltsman (Finji) joined longtime collaborators Kevin Regamey (Powerup Audio), Terence Lee (Lifeformed) and Felix Kramer (Burndown Productions) in 2017 before they hired Level artist and programmer Eric Billingsley, Finji's wonderful QA and Marketing staff, invited. the PR team from ICO, the porting engineers from 22nd Century Toys and various other geniuses to join the party.
The single player adventure
Although Tunic is designed as a single player adventure, there is so much to talk about and so many puzzles to solve that you'll want to throw your own party so your smartest friends can help you unravel the toughest mysteries. The team is also developing Game Help content on PS5 to always start with the gentlest of nudges, so the gaming experience isn't spoiled even if you get completely confused by one of the terrifying bosses or ancient puzzles littering the realm.
The challenge
Tunic takes a strong cue from the extremely challenging games of the past and present, but also includes a number of options that allow you to customize the combat challenge to suit your interests, without losing the fun of battling wild enemies. You can opt out of some of the more technical aspects of combat, or even enable a "no fail" mode.
Tunic is published by Finji and will be released on September 27th, 2022 for PS5 and PS4.
Let's go to Tunic website
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