Penumbra targets man's clock fears. It's about the fears of the mind and not about the horror of splatter, for example. Philipp's mother has just died and he receives a letter from his father whom he never met. He died shortly before he was born. Philipp comes across a strange notebook that contains information for him. His father asks him to burn the letter and the book. For Philipp, however, it is the only memento, which is why it does not bring the heart. There is also a map of a mysterious place inside. Philipp goes to this place to find out the secret. When a metal ladder descends, it is destroyed, arrives fired or is in an abandoned rental again. He needs another way to get out.
The game is controlled from an ego perspective. It contains a mixture of adventure and puzzle game in a 3D world. You have a large inventory and a flashlight available. Tools can also be used as weapons. Correct 3D elements are sometimes used here, at a time when, for example, VR was not yet available. For the fights, move the mouse like you would swing the weapon, for example. In addition, Penumbra contains stealth elements. Face-to-face confrontations are not always the smartest decision. You collect information and notes, listen to radio messages and cracks through obstacles. One wonders all the time what is guaranteed behind the next bend.
Facit
Penumbra conveys the feeling of loneliness in its own way. All on your own, you will be drawn into the game, solve puzzles and search for information. The process is slow and deliberate, hidden. Until caught or discovered, an end is near at hand. The adventure offers interesting gameplay from the first person perspective through the eyes of Philipp. The gameplay pulls the games into the game and you get the feeling of experiencing the adventure yourself. You should be able to use a little thrill if you dare to play this game.
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