As a fighting game, MultiVersus draws on many well-known characters such as Batman or Wonderwoman and Shaggy. Few companies have the plethora of familiar and compelling characters needed to create a platformer battle to rival Nintendo's Super Smash Bros. series. With the help of developer Player First Games, Warner Bros. is attempting to leverage the seemingly endless list of film and television studios it owns to do just that, bringing together an eclectic list of fan-favorite characters who somehow resemble Harley Quinn , Bugs Bunny and Shaggy all at once. The result makes for happy multiplayer mayhem. MultiVersus is ambitious and focused on competitive multiplayer. This has somewhat neglected some of the more random aspects, but the emphasis on 2v2 online matches is still a fresh approach in an increasingly crowded genre.
Support for the MultiVersum
Unlike last year's competent but unconvincing Nickelodeon All-Star Brawl, MultiVersus clearly has the support of the Warner Bros. family and, more importantly, the budget to execute Player First's vision. Not only are iconic faces like DC superheroes Superman, Batman and Wonder Woman available as pilots, but also characters from Steven Universe, The Iron Giant and even Game of Thrones. You'll find basketball and Space Jam superstar LeBron James there and Rick and Morty are supposed to join him.
MultiVersus Characters
In MultiVersus you will find Tom and Jerry from the cartoon of the same name. There will be Superman from DC. The game will feature Steven Universe from Steven Universe, an animated film originally aired on Cartoon Network. Shaggy from Scooby Doo is playable. The list may be compact, but thanks to the impressively faithful voice actors, it's very diverse and full of personality. Having actors like John DiMaggio, Kevin Conroy, who voiced Batman, Matthew Lillard, who voiced Shaggy, and Maisie Williams, who voiced Arya Stark, reprise their roles goes a long way in making these characters feel authentic. It's great to hear the voices from cartoons joking around with characters you didn't know before. Alongside the recognizable characters, there are also newcomers like Reindog, an original creation that opens up the possibility of other new faces being added over time.
Matches
Matches in MultiVersus are played as either 1v1, 2v2, or four-player free-for-all battles in locations such as a spooky Scooby Doo-inspired mansion or the gadget-filled Bat Cave. Unfortunately, the sparse choice of locations is bland and has no identity aside from these two standout locations. The other three locations look like they could take place anywhere, despite rumored to be based on memorable locations like the Adventure Time treehouse. Luckily the music makes up for it.
Deal damage to the opponent
As in Smash Bros., in MultiVersus your goal is to damage your opponent to make it easier to send them flying into the void at the edge of the screen to kill them. Characters have two attack buttons available, representing normal hits and more noticeable special attacks. The different moves are performed by moving the analog stick up, down, or sideways while performing an attack. It's recognizable, but a well-executed system, and your character's controls are as fast and fluid as I could have hoped for in terms of chaotic platformer gameplay.
steering
Controlling your character in MultiVersus is fast and fluid. You almost always feel like you're in complete control, which is due to the extensive movement options available to most players. Use double jumps and dodges to navigate the airspace, dodge hazards, dodge missiles, or launch a devastating attack yourself. That's why Player First chose to allow for wall jumps that make for thrilling, daring rescues by grappling to the side of the main platform and heading to safety instead of falling to your peril.
2v2 mode
Another major innovation in MultiVersus is that 2v2 mode is intended to be the main way of playing, which makes MultiVersus refreshing and sets it apart from its competitors. These team fights are a lot of fun as each character is assigned a class that encourages a specific playstyle to support the partner. Whether that's the front tanks, the hard-hitting thugs, the agile and deadly assassins, or the trickier ranged mages and support classes. Everyone has a role to play in a battle, and the composition of your team can be crucial to succeeding against experienced challengers. It's great fun figuring out how Bugs Bunny and his toon gimmicks fit together with the protection and crowd control of Wonder Woman's moves. You can learn the intricacies of support as Steven Universe and learn about each character to become a better teammate.
Online mode
With online modes being so important to MultiVersus, the rollback netcode has to be great for remote multiplayer sessions, and it has been in most of the well over 100 fights I've fought to date. The vast majority of combat runs with smooth and responsive controls on PC and Xbox, with both wired and wireless connections. There can be some problems online, but these are few. However, on the rare occasions when the connection is poor, chaotic and almost unplayable situations ensue, with characters twisting around on stage or running aimlessly off a cliff, only to reappear a few seconds later just meters away . Fortunately, such moments are the exception rather than the rule.
Equip perks
You can equip up to four different perks before each match to improve your playstyle, support your partner, or even try to counter the opposing team. Three of these are perks that affect attributes such as movement speed or damage dealt, and their effects are amplified when your teammate equips the same perk. The fourth slot is filled with Signature Perks that modify certain character's attacks and abilities, such as: B. Walls of flame in the wake of Iron Giant's jet boosters, or Taz chopping up an anvil when he picks up an enemy projectile. Perks add a meaningful layer of strategy to every match. Especially if you're playing with someone you can create a game plan with.
Local multiplayer
The unfortunate side effect of this focus on competitive 2v2 is the lack of meaningful local multiplayer options. Currently, you can play with up to four people on one device in team battles and free-for-alls, just like online, but there's not enough here to keep you interested with friends if you're looking for a chaotic anything-goes-party experience want to have. Items occasionally appear in the FFA gameplay, but none of the rock, dynamite, and ice weapons are remotely entertaining or add surprising moments to the chaos already unfolding. In local multiplayer, the lack of stages is even more glaring, making MultiVersus a disappointing casual game overall.
Collectibles
A whole bunch of collectibles
Characters and perks have to be unlocked, but luckily MultiVersus takes a big step in the right direction when it comes to monetizing free-to-play fighting games. While the free-to-play model comes with many negative associations and potential pitfalls, it also has the potential to be a boon for fighting games by allowing more people to casually try out a game without having to spend a dime , if they don't want it. And most importantly, Player First has made sure that everything affecting gameplay is accessible through simple play, so there are no pay-to-win concerns.
Perks
Perks are only unlocked by leveling up characters or by spending the free gold currency you get by playing matches and completing various daily missions and reward tracks. Characters, on the other hand, can be purchased with gold, the real-money premium currency Gleamium, or Character Tickets, which are available for those who purchase the optional Founder's Packs. Only four characters are unlocked from the start. If you only play for a few hours, you'll earn enough gold to unlock a new character. It's nice to learn a character or two and then switch to a new one when you have enough gold.
gleamium
Gleamium and Premium item prices
Gleamium can be purchased in packs of 450 ($4.99), 1000 ($9.99), 2200 ($19.99), and 6000 ($49.99). Costume variants currently cost 500, 800, 1500, or 2000 Gleamium depending on rarity, and characters cost 700 Gleamium each if you want to skip the 1500-3000 free golds. Character emotes can cost 200, 350, or 500 Gleamium depending on whether it's an Uncommon, Rare, or Epic rarity. Ringout animations cost 800 Gleamium for Rare items and 1200 Gleamium for Epic items. This means that no matter what item you choose to purchase, the Gleamium packs won't quite match the price.
Objects
Gleamium is also used to unlock various cosmetic items such as: B. Costumes for different characters, emotes, profile icons, ring animations and more. These cosmetics are fun, especially the skins that change a character's entire aesthetic, right down to their voice, like the Cake the Cat costume for Jake. However, some of the prices for these items don't align well with the Gleamium packs you can buy, forcing you to buy more than you need to. While this isn't a new business practice, it's still lame. If you want to invest in Luau Velma or a Batman: The Animated Series skin, it's going to cost you. It's by no means necessary to buy them, but when the right skin shows up, such as B. Black Lantern Superman, you will definitely be tempted to swap out your main fighter if the price is right. Not every cosmetic costs Gleamium, and there are other ways to snag some of these items in the free and premium Season Pass rewards and by leveling up each character. So there are reasons to keep playing and getting involved even if you don't spend any money.
Conclusion
MultiVersus is a loud and fun competitive platformer that rewards players for learning the strengths and weaknesses of its versatile characters and for working as part of a team. With a focus on 2v2 online combat, the game lacks the "pick-up-and-play" nature of Smash Bros., but it also stands out well from other games in the genre. MultiVersus may need some time to expand its currently limited selection of stages and characters, but the fundamentals are already very solid. MultiVersus might not be a must for a social gathering, but its refreshing team-based combat makes it a great platformer on the web.
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