Megan Man Zero 3 is the third installment that Capcom released in the series. Mega You have to go against Dr. Because fighting, because it causes a lot of trouble.
Mega Man Zero 3
Mega Man Zero 3 is the third Mega Man part that Capcom released for the Gameboy Advance. Mega Man goes back into battle. The Japanese title of the game is Rockman Zero 3 (Rokkuman Zero Surī - Rockman Zero 3). Inti Creates developed the game. The publisher was Capcom. The second part follows the same rules as the second part.
the story
The world's energy problems seem solved. Ciel encounters a source that is abundant in energy. The road to final peace could be taken if the scientist Weil did not show up.
The game
The choice of opponents is also up to the player in the third part. There are some additional tasks as an incentive, but these are only optional. Weapons and armor are selected via the pause menu. With body chips, Zero can improve his stats. These chips can also be used to add elemental properties to weapons. Foot chips enable Mega Man Zero, for example, to jump over water or run faster.
Zero's weapons
Zero can fight with four different weapons from the start. With the Buster, he has a pistol available as a standard weapon. The Z-Saber is the legendary sword Zeros. Other weapons are the Buster and the ShieldBoomerang. The RecoilRod, a weapon with which Zero can strike in different directions and sometimes also catapult itself upwards. With the Shield Boomerang he can repel projectiles or throw him at the opponent like a frisbee.
The rating system
The rating system in Mega Man Zero 3 is like in the other two Mega Man Zero parts with points up to 100. Additional tasks earn more points. Accordingly, Mega Man Zero is given a rank from F to A. Particularly good performances even bring an S. If you start a round with a high rank, there is an EX-Skill as a reward at the end. These skills expand the existing weapons. It is more a question of new techniques.
The cyber elves
The cyber elves are also represented again in the third part. You support Zero in battle. For example, you can increase the energy bar or increase the loading speed of the weapons. There are elves who protect Zero, but also elves who later merge with him. In addition, they can be fed with energy crystals and thus made stronger. This ensures improvements in skills and further development of the little helpers. However, mergers cost points and thus the rank. The elves appear as Secret Discs.
The portals
If Mega Man Zero enters cyberspace portals, he ends up in cyberspace. Points are deducted for this. Before Mega Man can reach the boss, he has to leave cyberspace. However, the opponents leave behind energy crystals and life energy in cyberspace. Elves are automatically activated when entering cyberspace, but do not cost any points. If you have already completed your missions, it is worth entering the portals.
The graphic
The graphical representation is first class. The surroundings are detailed and the effects are impressive. There are fewer spectacular effects. Da character design is very well done. The sound and music are good, but not great.
Conclusion
The third Mega Man Zero part for Gameboy Advance brings some innovations with it. The game builds on the previous parts and expands them innovatively. The sound is not a catchy tune and is not particularly noticeable. The game is very difficult and players will need some practice to complete the levels with a high score.
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Originally posted on 2018-03-12 15:03:00.