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Mega Man X7 cover

Mega Man X7 - Three heroes meet

Posted on 10 October 202318 October 2023 By Claudia Wendt No comments to Mega Man X7 - Three heroes meet
Mega Man X7 - Three heroes meet

Mega Man gets from Capcom his first 3D appearance on the PS2. Will the old principle work in the new game? The seventh part of the Mega Man X series sends Mega Man into battle against Sigma again!

Table of Contents

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  • Megaman X7
    • the story
    • The game principle remains
    • New perspectives
    • Conclusion

Megaman X7

Rockman X7 (Rockman X7) was released on July 17, 2003 in Japan. The game was developed by Capcom developed and published for the PS2. It is the seventh part of the Mega Man X series. The game was released in America on October 14, 2003. It hit stores in Europe on March 5, 2004.

the story

Go into battle with Zero or the Reploid Axl, who later joins Mega Man's team. The beginning is designed as a prologue, where the story of the meeting of the three heroes is told.

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Mega Man X7 Screenshot2

The game principle remains

Not much has changed in the gameplay of Mega Man X7. Eight levels are available to choose from before Mega Man faces Sigma in battle. There are bees, stone creatures and giant spiders. You fight against a number of opponents and you have to save your comrades-in-arms. When enough reploids have been freed, there is a level nonte at the end. If this is high enough, you will be given new skills. As in previous games, Zero takes on properties or weapons from defeated opponents. The level of difficulty is demanding, which is no different from the series. There are few reset points, but there are many enemies. Among other things, you have to hope for your luck by jumping into the unknown. The camera perspective usually doesn't help.

Mega Man X7 Screenshot3

New perspectives

Capcom The 3D view allows for new perspectives on Mega Man X7. For example, Mega Man sometimes runs into a room or the game switches to ISO view. The camera work does not always support the game. Graphically, the game is colorful. The cutscenes are presented in anime style. The design of the enemies is unusual and innovative. Unfortunately, the controls have lost a little of their precision. The auto-targeting system, which automatically targets the next enemy, is helpful. The music is not outstanding and the voice acting is not particularly outstanding. In addition, the translation is full of spelling mistakes and transposed letters, which makes you smile.

Conclusion

Mega Man X7 for the PS2 would have had so much potential that was given away with the game. The 3D graphics are something new, but the camera perspective often leaves the player cursing around in frustration. Mega Man hardcore fans are exactly right. Newbies have to think twice, as the game has a crisp level of difficulty.

Originally posted on 2018-03-03 16:21:00.

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Games and poetry Tags:Jump & Run, Mega Man, PC, PS2

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