Legends of Eisenwald is an old-school RPG with strategy elements and turn-based combat. Gather your troops and embark on a perilous journey to write your name in the legends of the dark lands of Ironwood, where all the supernatural superstitions of the Middle Ages will prove true.
The adventures in Legends of Eisenwald
At its core, The Legends of Eisenwald has minimal role-playing elements. You play a knight, baroness or mystic and gain experience and levels. This happens as you interact with NPCs, fight enemies, and complete quests. Eisenwald is about doing what the developers want and how they want it. It's such a static and compulsive experience that it resembles an old-fashioned adventure.

Little choice
The lack of meaningful choices is evident from the early stages of the game. Four will have been involved in fighting. You complete the tutorial. Your first task after your return is to bring them under control by killing at least two of them. Your only choice is who would live and who would die. When it comes to adventure, Legends of Eisenwald is pretty good.
your opponents
You fight against bandits and rebellious peasants, zombies and ghosts, necromancers and moody knights. You curse the sky for your misfortune, flee from betrayal and meet a mysterious girl. It's not a very deep experience, but it's very comprehensive. I didn't know what I was doing at times, thanks both to the intricate storyline and the occasionally vague quest instructions, but there's always plenty to do. You can roam through 3D overland maps crammed with villages and cities, temples, taverns and different types of ruins. You will encounter wandering NPCs and the maps have different orientations and a day and night cycle. Everything looks great and the time of day cycle also determines when some quests can be done.
The quests
Most plotline quests are simple and usually end in combat. The optional side quests will usually be revealed through tavern gossip. Use a bishop's skull to put two ghosts to rest and obtain a powerful enchanted necklace. For example, solve the mystery of a tavern that burned down while the guests sang and danced.
adventurer
Adventurers' parties can have up to 12 characters, including your character. This support comes in handy when it's time to fight. However, a real bond usually does not develop. Characters of the same class have identical appearances, and customization, aside from gear, is strictly governed by the choice of branching paths in your progression tree. An archer can become an archer or a crossbowman. Aside from this one choice, the archery progression path is locked. There's no party banter or side quests or anything that makes you feel "alive".
Lost Companions
u could instantly hire a bunch of other people identical to your previous companions. Combat is central to Legends of Eisenwald, but it's very simple. Combat is turn-based and takes place on a hex grid, with the order of attacks determined by each character's initiative. Characters must attack the enemy closest to them, even if they cannot deal any damage. This is mostly the case when you're fighting ghosts. They cannot move to gain a more advantageous position without attacking someone at the end of their turn. This leads to some strange behaviors. Fighters ignore serious distant threats so they can strike at the enemy standing next to them. It also streamlines the action by removing much of the complexity commonly found in turn-based combat.
Disappointing fights
Anyone looking for deep, visually rich combat will be disappointed. Combat animations are very basic and spell effects are practically nil. You can be the hero without being very good at tactical combat. When it comes to gaming, there are relatively few technical issues, limited to the very good music that cuts out periodically and a few crashes. The English translations are okay, but it's obvious that the script wasn't written by a native speaker. His dealings with women and minorities may also seem awkward to some players. There are a few unflattering references to Jews, such as B. A particularly greedy and unscrupulous merchant, Jeronim the Jew, has eyes and demeanor that uniquely identify him. And there is a blacksmith with yellow skin and slanted eyes. Women, baroness notwithstanding, are chattels.
An unheroic hero
There are moments when you, as a hero, act in a decidedly unheroic manner. An example is a damaged bridge over a deep chasm that you urgently need to cross. You make your way to the nearby Goat Path village and tell the farmers to repair it immediately. They declined, stressing that they did not have the equipment or tools needed to do the extremely dangerous work. Also, a decent repair crew should be arriving in a few days. You give the liege the choice: repair the bridge or face my blade. They repaired the bridge and, as they feared, several of them fell to their deaths. Some of those left behind quietly call you "murderer", but you escape and after crossing, destroy the bridge to stop your pursuers.
Conclusion
The decisions in the game are never really in your hands. Everything is fate". Despite the occasional inflexibility, Legends of Eisenwald is fun. It's slightly reminiscent of King's Quest. It's also big, dense, serious and ambitious without being over the top. If a prescribed story doesn't bother you, you can definitely take a look at the game.
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Originally posted on 2023-01-12 14:50:00.
