The sequel to PS2 shooter Killzone, Killzone Liberation turns out to be one of the better reasons to own Sony's handheld. Liberation makes excellent use of the PSP hardware and its capabilities to establish itself as one of the best games on the system. Even if you ignore the technical achievements, Liberation is just a very entertaining action game. It has the kind of accessibility that a great portable title needs to get started. At the same time, it offers the kind of depth most PSP offerings lack. Liberation has a few annoying quirks, but even those pale in comparison to the entertainment value the rest of the game offers.
Against Halghast in Killzone Liberation
Killzone Liberation comes from developer Guerrilla Games, the same people who created the first Killzone title for the PS2. The story of Liberation begins shortly after the end of the first Killzone game, when the heroic ISA deals a massive blow to the sinister Helghast. The ISA offensive slows the Helghast, who occupy a large part of the planet Vekta. Like any good rogue organization, the Helghast regroup and launch a counterattack, kidnapping several prominent members of the ISA group. A new Helghast general named Metrac is also making life difficult for the ISA.
Infiltrate the area and rescue the hostages
As a templar, the same man as in the first game, you have to infiltrate enemy territory and rescue the hostages in Killzone Liberation. Along the way, you'll have to fight your way through hordes of enemy soldiers and sabotage a variety of enemy facilities. You'll also control a variety of vehicles and generally destroy anything with a Helghast logo. None of this matters if it's not well integrated into the game. Luckily, that's the case with Liberation. Part of what makes the game so worthwhile is the controls and how easily you can interact with everything. Navigating the post-apocalyptic game world as a Templar feels refreshingly intuitive. Most actions, such as planting explosives or healing comrades, are contextual.
firing angle
This allows you to complete a number of tasks in the middle of a heated firefight without interrupting the flow of the battle - a spectacularly good thing when you consider the intensity of the missions. This level of simplicity extends to the basic combat as well. You are free to aim anywhere you want, but the game will automatically adjust your aim based on the enemies' position. An example: you have to shoot an enemy standing on the second floor of a building. All you have to do is aim and shoot at the building. The Killzone Liberation game controls the angle of your shots so that you hit the target, no matter how high it is in relation to your character. It sometimes miscalculates, but not often. Still, it's a bit annoying when it happens. If that sounds like a very low-brow approach, don't worry. If you're dealing with multi-elevation targets and half the area is littered with mines, you really won't mind.
A fluid game
In fact, this brilliant facility ensures that the action in Killzone Liberation moves at a blistering pace. It also makes her a multitasking death machine.You can attack multiple enemies, disable machines and mines, and issue orders to your fellow NPCs. In other words, the combat is beautifully fluid, and Liberation oozes with it. Speaking of fellow NPCs, the game makes great use of this feature. You don't see them in every mission, but when you do, it's always a pleasure. Usually, your help comes in the form of a gruff soldier named Rico. Luckily, he's neither annoying nor incompetent.
Rico is smart and tough enough to take care of himself, but you'll need to boss him around to get the most out of him.
The interface
Like everything else in the game, Killzone Liberation's command issuing interface is simple and elegant. You bring up the tactical screen by pressing up on the D-Pad. This slows down what's happening on screen and causes a range of options to appear over the environment. You can command Rico to take cover, plant explosives, attack specific targets, or follow your example. Each of these actions will be superimposed over the target, causing a shield icon to appear over a crate to let you know Rico can take shelter there. The system works remarkably well and looks really cool to boot.
The mission objectives
Mission objectives in Killzone Liberation range from escorting ISA members to exploring swamps in armored hovercraft. Along the way, you'll constantly face off against enemies, whether it's persistent spider mines tracking your movements or enemy soldiers wielding grenade launchers. They all look and behave differently, so you'll need to adjust your strategy accordingly. Liberation may look like a frenetic action game, but there's also a fair amount of strategy and skill behind it. If you run into battle, you will inevitably die in certain situations. This forces you to stop and consider how best to take advantage of the environment and your enemies' weaknesses. It's a perfect blend of action and strategy that will keep you constantly on your toes.
character points
In addition, you can customize certain aspects of your character in Killzone Liberation by collecting special character points. These points allow you to upgrade everything from the number of grenades you can carry to the amount of damage you deal with standard weapons. You choose up to three of these enhanced abilities before starting a mission, keeping the game balanced and adding a bit of depth to the strategic level. In certain levels you have to e.g. B. carry more mines or smoke grenades with you, while in others you need more health. You can unlock all of these things by completing challenge games. These are timed sequences that will test your shooting skills and the speed at which you can defuse a mine. Depending on the medal you achieve for each game, like bronze, silver or gold, you will get some of the character points mentioned above.
Multiplayer
Killzone Liberation also has a deep and thoroughly groovy multiplayer component. The developers have exhausted every facet of PSP multiplayer functionality here. You can choose from four different Ad Hoc modes including Deathmatch, Capture the Flag and Assault. You can also choose from a list of well-designed maps and set a number of parameters, such as the time limit for each match. There's also a game share that lets you stream multiplayer scenarios to a friend's PSP. The intensity of the single player mode is multiplied when you play against live opponents. To say Liberation's multiplayer modes are fun to play would be a gross understatement. Woe to anyone who buys this game and doesn't find anyone to play with. If Sony were to package Killzone Liberation's multiplayer component alone, it would still be one of the better games on the system. And that's not all, because the game allows you to play online and download new maps and modes in the future. You can also access the Liberation website from within the game and download videos, screenshots and other digital gadgets.
Conclusion
It seems that wherever Killzone Liberation can go the extra mile, they do. It excels on all fronts, from a thoroughly immersive single player campaign to an addictive multiplayer component. Killzone Liberation also surpasses most other PSP games in its presentation that combines excellent graphics and sound with a clean and user-friendly interface. It does have a few quirks, but in the end they are almost negligible. Definitely recommended for fans of the action genre, but also for anyone who doesn't like bad games.
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