Grand Ages: Medieval takes you back to the Middle Ages. With economy you go on the way to the throne. You start your career as mayor of a small town in 1050 at the time of the High Middle Ages.
The map you work with can be rotated and zoomed and shows the map of Europe, North Africa and parts of the Middle East and part of Russia in 3-D format. 14 regions correspond to today's states in terms of their borderline. Three cities are available to you as a starting point. In France it is Paris, Caen and Nantes, in the Balkans Zagbreb, Belgrade and Budapest and in Germany Augsburg, Worms and Gütersloh.
Existing with an office building that forms the city center, around which houses with thatched roofs have settled. The inn and market square as well as some manufacturing plants form your city, where goods are manufactured. You keep an eye on your characters as they work. The game Grand Ages: Medieval takes place in real time. You produce wood, bricks, grain, fruits and wool. You get your raw materials directly from nature.

The resources that are available depend on civilization. Standing green spaces are available, you can grow crops or flower meadows to make honey. If you live near mountains, you use mines to mine metal or coal. You expand your economy by building plants that process the raw materials. Beer is brewed from grain and ceramics are made from coal. 20 goods are available that you can produce. You develop the businesses further and research other types of goods, units or game modes. You have the opportunity to expand the population of the cities.
The city grows automatically. You cannot use it to place your production facilities yourself. What only to give opportunities in command expansion. The development studio Gaming Minds focuses on global economy and not on local expansion. Later you don't just have one city under your control, but 20 or 30 cities where you don't want to manage the local economy everywhere. You end up ruling a great empire. With your military units, you confront your opponents. In a real-time strategy, you guide them to their destination. You can conclude trade agreements and exchange goods with other races. A diplomatic menu is available for this purpose.
Conclusion
It is a shame that direct control is not possible in some places, especially in the battles of the game. Terrain advantages cannot be used. The combat system in Grand Ages: Medieval should have been more sophisticated. The AI could be more aggressive in some places because it rarely attacks. Despite a few flaws, Grand Ages: Medieval is not a bad game. Game mechanics and presentation are strongly reminiscent of Rise of Venice. The economy could be more challenging and the passivity of the AI lowers the challenge and thus the motivation for Grand Ages: Medieval. For fans of building strategy, the game is a good game for fans of the Middle Ages.
Originally posted on 2020-05-15 11:45:00.
