Everything in Foreclosed is under the control of corporations. This includes your identity as Evan Kapnos.
The Story of Foreclosed
Foreclosed is a cyberpoint game from Antab Studios. Merge Games acts as publisher. A court sealed off your identity. You no longer have a job and are denied access to the city's blockchain. Your implants are no longer active. And to get your life back, you have to go to court. Off we go and straight into the problems. A hail of bullets awaits you as you leave your abode. A mysterious stranger comes to your aid. You will receive alternative firmware from her via your implants and the task of solving your problem.
The game is a third person action game. You play it from isometric perspective or side view. Above all, you can run, print or sneak. Without the firmware, you can also hack locks at the beginning. With this ability you open doors or disable turrets. Later, you'll get another ability that lets you attack enemies' chips. They overheat and are incapacitated. Later, there's also telekinesis, which you can use to throw objects or use as a shield.
If you survive a battle, you will receive experience points that you can use to unlock additional improvements. You can also use it to optimize your ability to shoot, but this is not very successful. These include abilities like quick fire or using bullets that penetrate energy shields. Overall, however, this is very inaccurate in the game.
Aside from this issue, enemies keep appearing out of nowhere. The game will soon be over for you. Then you become a memory. Reset. In the firefights, you face multiple waves of enemies. If you fail, you will find yourself at the beginning of the battle.
Foreclosed scores with comic graphics in the different perspectives. This brings the game across very nicely. Sometimes the panel transitions are problematic. This can also be difficult for some puzzles. The synchro is also convincing.
Conclusion on Foreclosed
The comic look of the game Foreclosed is very convincing. In particular, the different perspectives and effects are excellent. The gameplay, on the other hand, is more of a problem. In particular, the shooting phases are problematic. The game's aim mechanics leave a lot to be desired. The in-game sensitivity has been set high by the developers. The automatic target acquisition also does not work as desired. The enemies that appear out of nowhere and the resets/save points can get pretty annoying. The story is located in the cyberpunk area and if you ignore the frustration part, you will get a nice game.
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