The Energetic project aims to educate and educate young people about the production and consumption of energy in our society. Energetic is not intended to be an educational game, but an entertaining way to arouse interest in energy consumption.
Energetic plays like a classic platform game, but with an advanced "hidden" system. This system creates a connection between the player, the world, the objects and the enemies. All of the player's actions affect the world. This requires that the player become more committed to the game and ensure that they do not neglect the outcome of their actions.
With an innovative control and interaction solution, the gameplay remains subtle, with an easy learning curve, but still challenging and fresh. Energetic is a technological demonstration of this idea and can be viewed as a small part of a full game.
Team memberswho were involved in the game:
Thomas Grip: Coding, graphics, game design and level design.
Thomas project report (in Swedish)
Nicklas Mattisson: Graphics, game design and level design.
Nicklas project report (in Swedish)
Jens Nilson: Sounds, music, scripting, game design and level design.
Jens project report
Development information
Timeframe: December 20, 2004 - April 18, 2005
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The concept of “Energetic” sounds fascinating and offers a creative way to raise awareness among young people about important issues such as energy consumption. The combination of fun gameplay and educational element is excellent and promotes both engagement and awareness. Such innovative approaches in game development definitely deserve recognition!