The Dungeons games were inspired by the classic Dungeon Keeper Inspired by the dark humor that meets dungeons, the trilogy comes from Realmforge Studios.
Underground in dungeons
You can get underground through several gates. With heroes you sneak through the corridors and equip your fighters with armor from the armory. Mages roll over their books and thieves defuse traps.
A genre parody
Dungeons is a parody of the genre. Monsters and treasures are to be found there. You command worker goblins who lay the foundation for your underworld empire. A bit of strategy is buried in the game. You build dungeons and the hero has to replenish the account. In addition, you will be given a lot of tasks. For example, you may intercept a convoy of thieves. Tasks tend to be repetitive. If you get too fixated on the wrong task, you can do it all over again.

Tasks in dungeons
Sometimes the tasks and solutions drag on. The Dungeon Lord has to move through the dungeons for the tasks. He is the controllable main character. Sometimes you spend some time waiting. Unfortunately, you cannot assign tasks to your workers. The heroes in battle rise in level, but the Dungeon Lord does not.
Conclusion
Dungeons is a game that doesn't take itself too seriously. Unfortunately, some things in the game are too half-baked to make the game a top game. The strategic coordination meets waiting times and too few opportunities to coordinate. So Dungeons is a nice strategy game that could have been more.
