Your team of crooks falls into a trap and just manages to escape. The team is scattered in all directions. Five years later they plan to exhibit the Luna stone that you were supposed to steal back then. The traitor was your employer Murray himself. He's still chasing the stone. Your gang only consists of two people. You get your gang together to thwart the crook Murray.
At the start of the game you find yourself in the 60s. The game explains how the game works. It notices which input device you are using and the tutorial adapts to it. The actual game then takes place in the early 70s. Before each mission, you put together your team. Each character has special skills. One is good at picking locks and another is a technical genius. In addition, there is the right equipment. At the beginning you use crowbars, later jammers and other technology will help you.
You create individual commands and chains of command. You use waypoints to determine where your character will walk. A character walks to a point, opens a door, flips a switch, and takes the suitcase. You make a character wait as long as necessary and only then do you have them perform an order. This is helpful if the character has to hide in between.
The game displays your character portraits at the bottom left of the screen. To do this, you collect other objects in the mission level. If you find more valuables, the value of your loot increases at the end of the mission. There are one or more main objectives per mission. Obstacles on the missions are guards and cameras that have a certain field of vision. A light marker fades it in. Using objects such as crowbars makes more noise than using a key, for example. There are also different types of guards: one is faster, the other hears better.
Crookz - The Bigh Hist offers up to 25 hours of play. The graphic has a comic look. The characters are well animated. The mission buildings are detailed. There is also background music from the 70s.
Conclusion
Crookz: The big coup is very reminiscent of Oceans-Eleven. The story of the 70s brings the game across very well. The story tells the game in small sequences. The missions are varied and not very repetitive. The faster you complete a mission, the more points you get. The game is captivating for up to 25 hours. Initially easy, the game increases in difficulty later on. It is definitely a recommendation for strategy fans.