Chip and Chap 2 or Chip 'N Dale: Rescue Rangers 2 is the second part of the NES-Implementation of the Knights of Law.
Chip and Chap 2 - A Meaningful Sequel?
The developers saw a sequel as a good idea, but they were obviously not willing to invest too much time in it. Ranges offers just 9 hours. The first level is a promising start to the game. The heroes run through a restaurant to defuse a bomb that someone has planted in the building. The majority of the levels are exactly the same, industrial and without much variety.
Just another title
The Ranges feels like it's just another Disney title that comes from high-quality factory of Capcom was cranked out. The game could have done more. Where are the forests and toy factories, the gardens and the library? The only things you see are the factories and the sewers.
The opponents
And it's not just the levels that suffer as a result, but the characters as well. It pretty much feels like there are only about eight different enemies that you fight, excluding bosses. None of them are exciting. There are gophers, monsters hiding in boxes, some bees, and a few others. Then you move on to the next level and there is a good chance that you will see them again.
No enemies
Of course, more often than you would like, there are no enemies at all. These sections seem to be without much life. This makes the Ranges sterile. One of the later stages in particular is a complete breeze, with hardly any enemies in sight. Collecting these 50 stars is too easy.
Die Sterne
Each level has somewhere between 50 and 70 stars. When you reach the end of the range, your collection of stars will be counted. When you've passed 50, which isn't too difficult if you put in a bit of effort, you'll get a token. Get three tokens and you get a fourth heart for your life meter. Get five and your gauge will increase again. Get more than that and you're wasting your time.
The bosses
Another bright spot is the collection of bosses that you will fight. Although the final boss is an extremely simplistic opponent that doesn't even have half the artistic value of Fat Cat in the first game, most of your remaining opponents are quite varied. Fighting your opponents here may not always be a lot of fun, but at least the design is clever. You feel pretty good about defeating them, and there's one at the end of each area.
The bonus levels
The bonus levels between each level are also worth considering. Get good at it and this game will be even faster than normal. You have ten seconds to win a prize. The chipmunk of your choice will appear near a ball at the bottom of the screen. Throw the ball up to try and knock your prize off the floating carpets.
The graphic
Like the first game, the second one flickers Ranges in the graphics more often. Here, almost every enemy you face will cause a visual disturbance. It is disappointing. Both Capcom Both the NES and the Xbox were capable of more. The end of the game is also disappointing. After the final boss, the characters go through their typical cutscenes, the usual boring music blares and you wait for another encounter. Then a black screen appears saying "The End" and all the characters pose. It's a real disappointment.
Conclusion
The only reason to play this game is the characters. The Ranges doesn't live up to the first game. Still, the sequel does a good job of making it even more fun to play. Definitely worth your time if you liked the first one.