Chip and Chap 2 or Chip 'N Dale: Rescue Rangers 2 is the second part of the NES-Implementation of the Knights of Law.
Chip and Chap 2 - A Meaningful Sequel?
The developers saw a sequel as a good idea, but they obviously weren't willing to invest too much time into it. The game offers just 9 hours. The first level is a promising start for the game. The heroes run through a restaurant to defuse a bomb that someone planted in the building. The majority of the levels are exactly the same, industrial and without much variety.
Just another title
The game feels like just another Disney title, cranked out of Capcom's quality factory. The game could have done more. Where are the forests and toy factories, the gardens and the library? The only things you see are the factories and sewers.
And it's not just the levels that suffer as a result, but the characters as well. It pretty much feels like there are only about eight different enemies that you fight, excluding bosses. None of them are exciting. There are gophers, monsters hiding in boxes, some bees, and a few others. Then you move on to the next level and there is a good chance that you will see them again.
Of course, more often than you'd like, there are no enemies at all. These sections appear without much life. This makes the game feel sterile. One of the later stages in particular is an absolute breeze, with hardly any opponent in sight. Collecting those 50 stars is too easy.
Each level has somewhere between 50 and 70 stars. When you reach the end of the range, your collection of stars will be counted. When you've passed 50, which isn't too difficult if you put in a bit of effort, you'll get a token. Get three tokens and you get a fourth heart for your life meter. Get five and your gauge will increase again. Get more than that and you're wasting your time.
Another bright spot is the collection of bosses that you will fight. Although the final boss is an extremely simplistic opponent that doesn't even have half the artistic value of Fat Cat in the first game, most of your remaining opponents are quite varied. Fighting your opponents here may not always be a lot of fun, but at least the design is clever. You feel pretty good about defeating them, and there's one at the end of each area.
The bonus levels
The bonus levels between each level are also worth considering. Get good at it and this game will be even faster than normal. You have ten seconds to win a prize. The chipmunk of your choice will appear near a ball at the bottom of the screen. Throw the ball up to try and knock your prize off the floating carpets.
Like the first game, the second game flickers more often in the graphics. Here almost every opponent you face will cause a visual disruption. It's disappointing. Both Capcom and the NES were capable of more. The ending of the game is also disappointing. After the final boss, the characters go through their typical cutscenes, the usual boring music blares, and you wait for another encounter. Then a black screen says "The End" and all the characters pose. It's a real disappointment.
The only reason to play this game is the characters. The game doesn't match the first game. Still, the sequel does a good job of making it even more fun to play. Definitely worth your time if you enjoyed the first part.