Buildings have Feelings Too! always takes a different approach to the strategy game. You take on the role of a house.
City Decay in Buildings have Feelings Too!
The economy is going down. The city's buildings are decaying. In this development game you take over as a player from the side perspective. As a house, you walk around and discuss with the other buildings what their needs are. you have to fulfill each house's needs to level up. This leads to unlocking new building types and optimizing your resources.
Payment is made in gold
The currency in this game is gold bars. When you level up shops or complete goals, you get gold bars. In addition, you must 8. ensure that the houses get along with each other and are content with one another as they are. For your residences you need fresh vegetables from the grocery store. Only then will you be able to level them up later.
move buildings
In this game you have to move the buildings in such a way that they use the space optimally and further increase your resources. This is the only way you can improve the optimal conditions in order to level up yourself. It is problematic if you cannot see at first glance what kind of building it is. You can get more detailed information by selecting the individual buildings. Placing the houses requires a little finesse, as does moving them. This game isn't about speed.
complexity
While this game isn't exactly about speed, it does increase in complexity over time. The tasks help you to keep track. However, it is not easy to always meet all the requirements to include your houses. The menus seem a bit nested and the moving mechanics and building mechanics of the houses is not optimal.
Conclusion on Buildings have Feelings Too!
Development games usually have their advantages in a perspective from above. The controls of the house don't make the game any easier, even if it seems a bit cute. The mechanics of the game seem complex and it is not always easy to keep track of them. The difficulty arises from the individual combination of different claims from the houses. The translation is not necessarily successful, since some dialogues have missing letters. Despite the interesting idea of Buildings have Feelings Too! brings the game some flaws that make it not necessarily recommended.
Continue to the article Blackstaff Games
Here it goes to Website of Blackstaff Games, the developer